Closed drbbgh closed 2 weeks ago
Case 1 is solved. Case 2 is confirmed but yet to be solved. Working on it.
Can't track the root cause of Case 2. It's pretty annoying.
Tried to queue a redraw of the polygon when the node is made visible, but it doesn't work.
Adding that ANY change in the inspector, even at other nodes in the same scene, will redraw the WA polygon.
I can't track the problem and I actually think it's a problem with Godot, not the plugin. To support this:
I chased many different options but got nowhere: it seems that from the script I can't solve this.
Since Case 1 has been addressed and since the next issue in line is a custom gizmo for polygon editing, I'll skip this fix for now.
Bug description
Despite having the 'Always Show Walkable Areas' option on in the Editor Settings, walkable areas lose visibility under certain conditions.
Steps to reproduce
Steps to reproduce the behavior:
Case 1:
Case 2:
Expected vs observed behavior
Walkable areas should always be visible in the room scene if 'Always Show Walkable Areas' option is on. At the moment walkable areas do not behave accordingly.
Environment information (please complete):
Linux Acer 6.11.2-4-MANJARO #1 SMP PREEMPT_DYNAMIC Tue Oct 8 11:52:01 UTC 2024 x86_64 GNU/Linux
Additional context
https://github.com/user-attachments/assets/2aade25b-923a-405d-a11c-2c70fd61b2f9