Closed siraphopp closed 3 years ago
Hi @siraphopp,
These shadows are caused by Mesh Distance Fields. We believe that because of having the road and lane marking separately, unreal engine makes a mess when calculating those shadows.
To remove them, you have to go to each mesh of road and lane marking and set the distance fields resolution scale to 0.0.
Hi @Madecu and thanks for your reply.
The issue was fixed.
I draw a map in RoadRunner with setting left-hand traffic rule
, and I did "Map ingestion in a build from source" method from https://carla.readthedocs.io/en/latest/tuto_A_add_map/#map-ingestion-in-a-build-from-source
Here is the result.
The light is weird. I encountered this issue once when I used CARLA version 0.9.10, but I followed this issue #3426 . It could fix that, but cannot fix with CARLA version 0.9.11
, and when I spawned a car with manual_control.py, and toggled autopilot. The car was driven in right lane, but I set left-hand traffic rule when I export map from RoadRunner
, and RoutePlanner lines were not connected at every junction.