Closed LucasFKobernic closed 3 years ago
Hi @LucasFKobernic, the windows install will use the python launcher (py) to install the API. This utility is bundled with Python installation but not installed by default. Can you run the command:
py -3 --version
To see if it is installed correctly? If not, there's information here about installing it.
Hi @LucasFKobernic, the windows install will use the python launcher (py) to install the API. This utility is bundled with Python installation but not installed by default. Can you run the command:
py -3 --version
To see if it is installed correctly? If not, there's information here about installing it.
I install python3.7.4. But there is still a error when I input "make launch" Could you help me to solve the problem? Thank you advanced!
Hi everyone,
@corkyw10 thanks for the information. I cheked and you were right, i didnt have py launcher installed. I have installed it, an now make PythonAPI works! Thanks a lot!
But I'm still having problem with make launch:
>make launch
-[Setup]: [Batch params]: --boost-toolset msvc-14.1
-[Setup]: Asynchronous jobs: 12
-[Setup]: Boost toolset: msvc-14.1
-[Setup]: Install directory: "C:\Users\z239023\carla\Build\"
-[Setup]: Installing zlib...
-[install_zlib]: [Batch params]: --build-dir "C:\Users\z239023\carla\Build\"
-[install_zlib]: A zlib installation already exists.
-[install_zlib]: Delete "C:\Users\z239023\carla\Build\zlib-install\" if you want to force a rebuild.
-[install_zlib]: Exiting...
-[Setup]: Installing libpng...
-[install_libpng]: [Batch params]: --build-dir "C:\Users\z239023\carla\Build\" --zlib-install-dir "C:\Users\my_username\carla\Build\zlib-install\"
-[install_libpng]: A libpng installation already exists.
-[install_libpng]: Delete "C:\Users\z239023\carla\Build\libpng-1.2.37-install\" if you want to force a rebuild.
-[install_libpng]: Exiting...
-[Setup]: Installing rpclib...
-[install_rpclib]: [Batch params]: --build-dir "C:\Users\z239023\carla\Build\"
-[install_rpclib]: A rpclib installation already exists.
-[install_rpclib]: Delete "C:\Users\z239023\carla\Build\rpclib-install\" if you want to force a rebuild.
-[install_rpclib]: Exiting...
-[Setup]: Installing Google Test...
-[install_gtest]: [Batch params]: --build-dir "C:\Users\z239023\carla\Build\"
-[install_gtest]: A Google Test installation already exists.
-[install_gtest]: Delete "C:\Users\z239023\carla\Build\gtest-install\" if you want to force a rebuild.
-[install_gtest]: Exiting...
-[Setup]: Installing "Recast & Detour"...
-[install_recast]: [Batch params]: --build-dir "C:\Users\z239023\carla\Build\"
-[install_recast]: A "Recast & Detour" installation already exists.
-[install_recast]: Delete "C:\Users\z239023\carla\Build\recast-cdce4e-install\" if you want to force a rebuild.
-[install_recast]: Exiting...
-[Setup]: Installing Boost...
-[install_boost]: [Batch params]: --build-dir "C:\Users\z239023\carla\Build\" --toolset msvc-14.1 --version 1.72.0 -j 12
-[install_boost]: A Boost installation already exists.
-[install_boost]: Delete "C:\Users\z239023\carla\Build\boost-1.72.0-install\" if you want to force a rebuild.
-[install_boost]: Exiting...
1 Datei(en) kopiert.
1 Datei(en) kopiert.
-[Setup]: Installing Xercesc...
-[install_xercesc]: [Batch params]: --build-dir "C:\Users\z239023\carla\Build\"
-[install_xercesc]: A xerces installation already exists.
-[install_xercesc]: Delete "C:\Users\z239023\carla\Build\xerces-c-3.2.3-install\" if you want to force a rebuild.
-[install_xercesc]: Exiting...
-[Setup]: Creating "CMakeLists.txt.in"...
-[Setup]:
###########
# SUCCESS #
###########
IMPORTANT!
All the CARLA library dependences should be installed now.
(You can remove all "*-src" folders in C:\Users\z239023\carla\Build\ directory)
You only need the ASSET PACK with all the meshes and textures.
This script provides the assets for CARLA 0.9.11:
You can download the assets from here:
http://carla-assets.s3.amazonaws.com/20201222_232b876.tar.gz
Unzip it in the "C:\Users\z239023\carla\Unreal\CarlaUE4\Content\Carla\" folder.
If you want another version, search it in C:\Users\z239023\carla\Util\ContentVersions.txt.
-[BuildLibCarla]: [Batch params]: --server --client
-- Selecting Windows SDK version 10.0.17763.0 to target Windows 10.0.18363.
-- Build debug: ON
-- Build release: ON
-- Build test: ON
-- Configuring done
-- Generating done
-- Build files have been written to: C:/Users/z239023/carla/Build/libcarla-visualstudio
Microsoft (R)-Build-Engine, Version 15.9.21+g9802d43bc3 für .NET Framework
Copyright (C) Microsoft Corporation. Alle Rechte vorbehalten.
Der Buildvorgang wurde am 26.05.2021 08:24:59 gestartet.
Projekt "C:\Users\z239023\carla\Build\libcarla-visualstudio\install.vcxproj" auf Knoten "1" (Standardziele).
Das Projekt "C:\Users\z239023\carla\Build\libcarla-visualstudio\install.vcxproj" (1) erstellt "C:\Users\z239023\carla\Build\libcarla-visualstudio\ZERO_CHECK.vcxproj" (2) auf Knoten "1" (Standardziele).
InitializeBuildStatus:
"x64\Release\ZERO_CHECK\ZERO_CHECK.tlog\unsuccessfulbuild" wird erstellt, da "AlwaysCreate" angegeben wurde.
CustomBuild:
Alle Ausgaben sind aktuell.
FinalizeBuildStatus:
Die Datei "x64\Release\ZERO_CHECK\ZERO_CHECK.tlog\unsuccessfulbuild" wird gelöscht.
Aktualisieren des Timestamps von "x64\Release\ZERO_CHECK\ZERO_CHECK.tlog\ZERO_CHECK.lastbuildstate".
Die Erstellung von Projekt "C:\Users\z239023\carla\Build\libcarla-visualstudio\ZERO_CHECK.vcxproj" ist abgeschlossen (Standardziele).
Das Projekt "C:\Users\z239023\carla\Build\libcarla-visualstudio\install.vcxproj" (1) erstellt "C:\Users\z239023\carla\Build\libcarla-visualstudio\ALL_BUILD.vcxproj" (3) auf Knoten "1" (Standardziele).
Das Projekt "C:\Users\z239023\carla\Build\libcarla-visualstudio\ALL_BUILD.vcxproj" (3) erstellt "C:\Users\z239023\carla\Build\libcarla-visualstudio\LibCarla\cmake\server\carla_server.vcxproj" (4) auf Knoten "1" (Standardziele).
InitializeBuildStatus:
"carla_server.dir\Release\carla_server.tlog\unsuccessfulbuild" wird erstellt, da "AlwaysCreate" angegeben wurde.
CustomBuild:
Alle Ausgaben sind aktuell.
ClCompile:
Alle Ausgaben sind aktuell.
Lib:
Alle Ausgaben sind aktuell.
carla_server.vcxproj -> C:\Users\z239023\carla\Build\libcarla-visualstudio\LibCarla\cmake\server\Release\carla_server.lib
FinalizeBuildStatus:
Die Datei "carla_server.dir\Release\carla_server.tlog\unsuccessfulbuild" wird gelöscht.
Aktualisieren des Timestamps von "carla_server.dir\Release\carla_server.tlog\carla_server.lastbuildstate".
Die Erstellung von Projekt "C:\Users\z239023\carla\Build\libcarla-visualstudio\LibCarla\cmake\server\carla_server.vcxproj" ist abgeschlossen (Standardziele).
Das Projekt "C:\Users\z239023\carla\Build\libcarla-visualstudio\ALL_BUILD.vcxproj" (3) erstellt "C:\Users\z239023\carla\Build\libcarla-visualstudio\LibCarla\cmake\server\carla_server_debug.vcxproj" (5) auf Knoten "1" (Standardziele).
InitializeBuildStatus:
"carla_server_debug.dir\Release\carla_se.5DE87655.tlog\unsuccessfulbuild" wird erstellt, da "AlwaysCreate" angegeben wurde.
CustomBuild:
Alle Ausgaben sind aktuell.
ClCompile:
Alle Ausgaben sind aktuell.
Lib:
Alle Ausgaben sind aktuell.
carla_server_debug.vcxproj -> C:\Users\z239023\carla\Build\libcarla-visualstudio\LibCarla\cmake\server\Release\carla_server_debug.lib
FinalizeBuildStatus:
Die Datei "carla_server_debug.dir\Release\carla_se.5DE87655.tlog\unsuccessfulbuild" wird gelöscht.
Aktualisieren des Timestamps von "carla_server_debug.dir\Release\carla_se.5DE87655.tlog\carla_server_debug.lastbuildstate".
Die Erstellung von Projekt "C:\Users\z239023\carla\Build\libcarla-visualstudio\LibCarla\cmake\server\carla_server_debug.vcxproj" ist abgeschlossen (Standardziele).
InitializeBuildStatus:
"x64\Release\ALL_BUILD\ALL_BUILD.tlog\unsuccessfulbuild" wird erstellt, da "AlwaysCreate" angegeben wurde.
CustomBuild:
Alle Ausgaben sind aktuell.
FinalizeBuildStatus:
Die Datei "x64\Release\ALL_BUILD\ALL_BUILD.tlog\unsuccessfulbuild" wird gelöscht.
Aktualisieren des Timestamps von "x64\Release\ALL_BUILD\ALL_BUILD.tlog\ALL_BUILD.lastbuildstate".
Die Erstellung von Projekt "C:\Users\z239023\carla\Build\libcarla-visualstudio\ALL_BUILD.vcxproj" ist abgeschlossen (Standardziele).
InitializeBuildStatus:
"x64\Release\INSTALL\INSTALL.tlog\unsuccessfulbuild" wird erstellt, da "AlwaysCreate" angegeben wurde.
PostBuildEvent:
setlocal
"C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe" -DBUILD_TYPE=Release -P cmake_install.cmake
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd
:VCEnd
-- Install configuration: "Release"
FinalizeBuildStatus:
Die Datei "x64\Release\INSTALL\INSTALL.tlog\unsuccessfulbuild" wird gelöscht.
Aktualisieren des Timestamps von "x64\Release\INSTALL\INSTALL.tlog\INSTALL.lastbuildstate".
Die Erstellung von Projekt "C:\Users\z239023\carla\Build\libcarla-visualstudio\install.vcxproj" ist abgeschlossen (Standardziele).
Der Buildvorgang wurde erfolgreich ausgeführt.
0 Warnung(en)
0 Fehler
Verstrichene Zeit 00:04:34.96
-- Selecting Windows SDK version 10.0.17763.0 to target Windows 10.0.18363.
-- Build debug: ON
-- Build release: ON
-- Build test: ON
-- Configuring done
-- Generating done
-- Build files have been written to: C:/Users/z239023/carla/Build/libcarla-visualstudio
Microsoft (R)-Build-Engine, Version 15.9.21+g9802d43bc3 für .NET Framework
Copyright (C) Microsoft Corporation. Alle Rechte vorbehalten.
Der Buildvorgang wurde am 26.05.2021 08:29:36 gestartet.
Projekt "C:\Users\z239023\carla\Build\libcarla-visualstudio\install.vcxproj" auf Knoten "1" (Standardziele).
Das Projekt "C:\Users\z239023\carla\Build\libcarla-visualstudio\install.vcxproj" (1) erstellt "C:\Users\z239023\carla\Build\libcarla-visualstudio\ZERO_CHECK.vcxproj" (2) auf Knoten "1" (Standardziele).
InitializeBuildStatus:
"x64\Release\ZERO_CHECK\ZERO_CHECK.tlog\unsuccessfulbuild" wird erstellt, da "AlwaysCreate" angegeben wurde.
CustomBuild:
Alle Ausgaben sind aktuell.
FinalizeBuildStatus:
Die Datei "x64\Release\ZERO_CHECK\ZERO_CHECK.tlog\unsuccessfulbuild" wird gelöscht.
Aktualisieren des Timestamps von "x64\Release\ZERO_CHECK\ZERO_CHECK.tlog\ZERO_CHECK.lastbuildstate".
Die Erstellung von Projekt "C:\Users\z239023\carla\Build\libcarla-visualstudio\ZERO_CHECK.vcxproj" ist abgeschlossen (Standardziele).
Das Projekt "C:\Users\my_username\carla\Build\libcarla-visualstudio\install.vcxproj" (1) erstellt "C:\Users\z239023\carla\Build\libcarla-visualstudio\ALL_BUILD.vcxproj" (3) auf Knoten "1" (Standardziele).
Das Projekt "C:\Users\z239023\carla\Build\libcarla-visualstudio\ALL_BUILD.vcxproj" (3) erstellt "C:\Users\z239023\carla\Build\libcarla-visualstudio\LibCarla\cmake\client\carla_client.vcxproj" (4) auf Knoten "1" (Standardziele).
InitializeBuildStatus:
"carla_client.dir\Release\carla_client.tlog\unsuccessfulbuild" wird erstellt, da "AlwaysCreate" angegeben wurde.
CustomBuild:
Alle Ausgaben sind aktuell.
ClCompile:
Alle Ausgaben sind aktuell.
Alle Ausgaben sind aktuell.
Alle Ausgaben sind aktuell.
Alle Ausgaben sind aktuell.
Alle Ausgaben sind aktuell.
Alle Ausgaben sind aktuell.
Alle Ausgaben sind aktuell.
Lib:
Alle Ausgaben sind aktuell.
carla_client.vcxproj -> C:\Users\my_username\carla\Build\libcarla-visualstudio\LibCarla\cmake\client\Release\carla_client.lib
FinalizeBuildStatus:
Die Datei "carla_client.dir\Release\carla_client.tlog\unsuccessfulbuild" wird gelöscht.
Aktualisieren des Timestamps von "carla_client.dir\Release\carla_client.tlog\carla_client.lastbuildstate".
Die Erstellung von Projekt "C:\Users\my_username\carla\Build\libcarla-visualstudio\LibCarla\cmake\client\carla_client.vcxproj" ist abgeschlossen (Standardziele).
Das Projekt "C:\Users\my_username\carla\Build\libcarla-visualstudio\ALL_BUILD.vcxproj" (3) erstellt "C:\Users\z239023\carla\Build\libcarla-visualstudio\LibCarla\cmake\client\carla_client_debug.vcxproj" (5) auf Knoten "1" (Standardziele).
InitializeBuildStatus:
"carla_client_debug.dir\Release\carla_cl.640AE202.tlog\unsuccessfulbuild" wird erstellt, da "AlwaysCreate" angegeben wurde.
CustomBuild:
Alle Ausgaben sind aktuell.
ClCompile:
Alle Ausgaben sind aktuell.
Alle Ausgaben sind aktuell.
Alle Ausgaben sind aktuell.
Alle Ausgaben sind aktuell.
Alle Ausgaben sind aktuell.
Alle Ausgaben sind aktuell.
Alle Ausgaben sind aktuell.
Lib:
Alle Ausgaben sind aktuell.
carla_client_debug.vcxproj -> C:\Users\z239023\carla\Build\libcarla-visualstudio\LibCarla\cmake\client\Release\carla_client_debug.lib
FinalizeBuildStatus:
Die Datei "carla_client_debug.dir\Release\carla_cl.640AE202.tlog\unsuccessfulbuild" wird gelöscht.
Aktualisieren des Timestamps von "carla_client_debug.dir\Release\carla_cl.640AE202.tlog\carla_client_debug.lastbuildstate".
Die Erstellung von Projekt "C:\Users\my_username\carla\Build\libcarla-visualstudio\LibCarla\cmake\client\carla_client_debug.vcxproj" ist abgeschlossen (Standardziele).
InitializeBuildStatus:
"x64\Release\ALL_BUILD\ALL_BUILD.tlog\unsuccessfulbuild" wird erstellt, da "AlwaysCreate" angegeben wurde.
CustomBuild:
Alle Ausgaben sind aktuell.
FinalizeBuildStatus:
Die Datei "x64\Release\ALL_BUILD\ALL_BUILD.tlog\unsuccessfulbuild" wird gelöscht.
Aktualisieren des Timestamps von "x64\Release\ALL_BUILD\ALL_BUILD.tlog\ALL_BUILD.lastbuildstate".
Die Erstellung von Projekt "C:\Users\my_username\carla\Build\libcarla-visualstudio\ALL_BUILD.vcxproj" ist abgeschlossen (Standardziele).
InitializeBuildStatus:
"x64\Release\INSTALL\INSTALL.tlog\unsuccessfulbuild" wird erstellt, da "AlwaysCreate" angegeben wurde.
PostBuildEvent:
setlocal
"C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe" -DBUILD_TYPE=Release -P cmake_install.cmake
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd
:VCEnd
-- Install configuration: "Release"
FinalizeBuildStatus:
Die Datei "x64\Release\INSTALL\INSTALL.tlog\unsuccessfulbuild" wird gelöscht.
Aktualisieren des Timestamps von "x64\Release\INSTALL\INSTALL.tlog\INSTALL.lastbuildstate".
Die Erstellung von Projekt "C:\Users\my_username\carla\Build\libcarla-visualstudio\install.vcxproj" ist abgeschlossen (Standardziele).
Der Buildvorgang wurde erfolgreich ausgeführt.
0 Warnung(en)
0 Fehler
Verstrichene Zeit 00:04:38.37
-[BuildLibCarla]: LibCarla server has been successfully installed in "C:\Users\my_username\carla\Unreal\CarlaUE4\Plugins\Carla\CarlaDependencies\"!
-[BuildLibCarla]: LibCarla client has been successfully installed in "C:\Users\z239023\carla\PythonAPI\carla\dependencies\"!
-[BuildCarlaUE4]: [Batch params]: --build --all
--build
--all
ECHO ist ausgeschaltet (OFF).
-[BuildCarlaUE4]: Building Unreal Editor...
Creating makefile for CarlaUE4Editor (no existing makefile)
While compiling C:\Users\z239023\carla\Unreal\CarlaUE4\Intermediate\Build\BuildRules\CarlaUE4ModuleRules.dll:
c:\Users\my_username\carla\Unreal\CarlaUE4\Plugins\Carla\Source\Carla\Carla.Build.cs(39,9) : warning CS0618: 'UnrealBuildTool.ModuleRules.Definitions' ist veraltet: 'The 'Definitions' property has been deprecated. Please use 'PublicDefinitions' instead.'
----------------------------------------------
CarSim OFF
Parsing headers for CarlaUE4Editor
Running UnrealHeaderTool "C:\Users\z239023\carla\Unreal\CarlaUE4\CarlaUE4.uproject" "C:\Users\my_username\carla\Unreal\CarlaUE4\Intermediate\Build\Win64\CarlaUE4Editor\Development\CarlaUE4Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="D:\UnrealEngine-release\Engine\Programs\UnrealBuildTool\Log_UHT.txt"
LogCompile: Error: Circular dependency detected for filename C:\Users\my_username\carla\Unreal\CarlaUE4\Plugins\Carla\Source\Carla\Traffic\TrafficLightState.h!
Reflection code generated for CarlaUE4Editor in 76,936983 seconds
Building CarlaUE4Editor...
Using Visual Studio 2017 14.16.27045 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
[Upgrade]
[Upgrade] Using backward-compatible build settings. The latest version of UE4 sets the following values by default, which may require code changes:
[Upgrade] bLegacyPublicIncludePaths = false => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true).
[Upgrade] ShadowVariableWarningLevel = WarningLevel.Error => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning).
[Upgrade] PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs => Set in build.cs files to enables IWYU-style PCH model. See https://docs.unrealengine.com/en-US/Programming/BuildTools/UnrealBuildTool/IWYU/index.html. (Previously: PCHUsageMode.UseSharedPCHs).
[Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V2;' in CarlaUE4Editor.Target.cs, and explicitly overriding settings that differ from the new defaults.
[Upgrade]
Building 17 actions with 12 processes...
[1/17] PCH.CarlaUE4.cpp
[2/17] CarlaUE4.cpp
[3/17] UE4Editor-CarlaUE4.lib
Bibliothek "C:\Users\my_username\carla\Unreal\CarlaUE4\Intermediate\Build\Win64\UE4Editor\Development\CarlaUE4\UE4Editor-CarlaUE4.lib" und Objekt "C:\Users\my_username\carla\Unreal\CarlaUE4\Intermediate\Build\Win64\UE4Editor\Development\CarlaUE4\UE4Editor-CarlaUE4.exp" werden erstellt.
[4/17] Module.CarlaExporter.cpp
C:/Users/my_username/carla/Unreal/CarlaUE4/Plugins/CarlaExporter/Source/CarlaExporter/Private/CarlaExporter.cpp(153): warning C4996: 'AActor::GetComponentsByClass': Use one of the GetComponents implementations as appropriate Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
D:\UnrealEngine-release\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(3056): note: Siehe Deklaration von "AActor::GetComponentsByClass"
[5/17] Module.Carla.gen.5_of_6.cpp
[6/17] Module.Carla.gen.6_of_6.cpp
[7/17] UE4Editor-CarlaExporter.lib
Bibliothek "C:\Users\my_username\carla\Unreal\CarlaUE4\Plugins\CarlaExporter\Intermediate\Build\Win64\UE4Editor\Development\CarlaExporter\UE4Editor-CarlaExporter.lib" und Objekt "C:\Users\my_username\carla\Unreal\CarlaUE4\Plugins\CarlaExporter\Intermediate\Build\Win64\UE4Editor\Development\CarlaExporter\UE4Editor-CarlaExporter.exp" werden erstellt.
[8/17] Module.Carla.gen.1_of_6.cpp
[9/17] Module.Carla.gen.4_of_6.cpp
[10/17] UE4Editor-CarlaExporter.dll
Bibliothek "C:\Users\my_username\carla\Unreal\CarlaUE4\Plugins\CarlaExporter\Intermediate\Build\Win64\UE4Editor\Development\CarlaExporter\UE4Editor-CarlaExporter.suppressed.lib" und Objekt "C:\Users\my_username\carla\Unreal\CarlaUE4\Plugins\CarlaExporter\Intermediate\Build\Win64\UE4Editor\Development\CarlaExporter\UE4Editor-CarlaExporter.suppressed.exp" werden erstellt.
[11/17] Module.Carla.gen.3_of_6.cpp
[12/17] Module.Carla.gen.2_of_6.cpp
[13/17] Module.Carla.cpp
C:/Users/z239023/carla/Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Commandlet/PrepareAssetsForCookingCommandlet.cpp(58): warning C4458: Deklaration von "TerrainNodeMaterial" blendet Klassenmember aus
c:\users\my_username\carla\unreal\carlaue4\plugins\carla\source\carla\commandlet\PrepareAssetsForCookingCommandlet.h(161): note: Siehe Deklaration von "UPrepareAssetsForCookingCommandlet::TerrainNodeMaterial"
C:/Users/my_username/carla/Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Commandlet/PrepareAssetsForCookingCommandlet.cpp(382): error C2039: "GameDir": Ist kein Element von "FPaths"
D:\UnrealEngine-release\Engine\Source\Runtime\Core\Public\Misc/Paths.h(12): note: Siehe Deklaration von "FPaths"
C:/Users/my_username/carla/Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Commandlet/PrepareAssetsForCookingCommandlet.cpp(382): error C3861: "GameDir": Bezeichner wurde nicht gefunden.
d:\unrealengine-release\engine\source\runtime\experimental\chaos\public\Chaos/PBDRigidsSOAs.h(30): error C2039: "_InterlockedCompareExchange": Ist kein Element von "FWindowsPlatformAtomics"
D:\UnrealEngine-release\Engine\Source\Runtime\Core\Public\Windows/WindowsPlatformAtomics.h(13): note: Siehe Deklaration von "FWindowsPlatformAtomics"
d:\unrealengine-release\engine\source\runtime\experimental\chaos\public\Chaos/PBDRigidsSOAs.h(30): error C2665: "_InterlockedCompareExchange": Durch keine der 4 Überladungen konnten alle Argumenttypen konvertiert werden.
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winbase.h(9450): note: kann "unsigned __int64 _InterlockedCompareExchange(volatile unsigned __int64 *,unsigned __int64,unsigned __int64)" sein
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winbase.h(9437): note: oder "unsigned long _InterlockedCompareExchange(volatile unsigned long *,unsigned long,unsigned long)"
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winbase.h(9426): note: oder "unsigned int _InterlockedCompareExchange(volatile unsigned int *,unsigned int,unsigned int)"
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\intrin0.h(141): note: oder "long _InterlockedCompareExchange(volatile long *,long,long)"
d:\unrealengine-release\engine\source\runtime\experimental\chaos\public\Chaos/PBDRigidsSOAs.h(30): note: bei Anpassung der Argumentliste "(volatile int8 *, int, int)"
d:\unrealengine-release\engine\source\runtime\experimental\chaos\public\Chaos/PBDRigidsSOAs.h(36): error C2039: "_InterlockedCompareExchange": Ist kein Element von "FWindowsPlatformAtomics"
D:\UnrealEngine-release\Engine\Source\Runtime\Core\Public\Windows/WindowsPlatformAtomics.h(13): note: Siehe Deklaration von "FWindowsPlatformAtomics"
d:\unrealengine-release\engine\source\runtime\experimental\chaos\public\Chaos/PBDRigidsSOAs.h(36): error C2665: "_InterlockedCompareExchange": Durch keine der 4 Überladungen konnten alle Argumenttypen konvertiert werden.
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winbase.h(9450): note: kann "unsigned __int64 _InterlockedCompareExchange(volatile unsigned __int64 *,unsigned __int64,unsigned __int64)" sein
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winbase.h(9437): note: oder "unsigned long _InterlockedCompareExchange(volatile unsigned long *,unsigned long,unsigned long)"
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winbase.h(9426): note: oder "unsigned int _InterlockedCompareExchange(volatile unsigned int *,unsigned int,unsigned int)"
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\intrin0.h(141): note: oder "long _InterlockedCompareExchange(volatile long *,long,long)"
d:\unrealengine-release\engine\source\runtime\experimental\chaos\public\Chaos/PBDRigidsSOAs.h(36): note: bei Anpassung der Argumentliste "(volatile int8 *, int, int)"
C:/Users/my_username/carla/Unreal/CarlaUE4/Plugins/Carla/Source/Carla/OpenDrive/OpenDriveGenerator.cpp(19): fatal error C1083: Datei (Include) kann nicht geöffnet werden: "PhysicsEngine/BodySetupEnums.h": No such file or directory
make: *** [CarlaUE4Editor] Fehler 6
I'm getting this error 6. I have the Unreal Engine installed in another disk. Is that maybe the problem?
Thanks,
Hey @LucasFKobernic, I just noticed you are using Make 4.3, however our documentation specifies that you should use 3.81, otherwise errors may occur. I am not sure though that this is what is causing the issue right now.
i have a similar issue a few times recently because people have been confusing the installations between the most recent release (0.9.11) and the dev branch version of carla (which is what the documentation you linked points to). The 0.9.11 version requires our modified version of UE4.24 and the dev version requires our modified version of UE4.26. Can I just check that you haven't gotten the two mixed up?
Hi @corkyw10,
Tahnks for the answer.
About the make version, i had already downgraded it to version 3.81. I had installed the modified version of UE4.26. So I uninstalled CARLA version 0.9.11 and installed the latest one. make Python works well, but i still getting error by make launch:
Building 27 actions with 12 processes...
[1/27] SharedPCH.UnrealEd.cpp
[2/27] Module.Carla.gen.1_of_6.cpp
[3/27] Module.Carla.gen.4_of_6.cpp
[4/27] Module.Carla.gen.5_of_6.cpp
[5/27] PCH.CarlaUE4.cpp
[6/27] CarlaUE4.cpp
[7/27] UE4Editor-CarlaUE4.lib
Bibliothek "C:\my_username\carla\Unreal\CarlaUE4\Intermediate\Build\Win64\UE4Editor\Development\CarlaUE4\UE4Editor-CarlaUE4.lib" und Objekt "C:\my_username\carla\Unreal\CarlaUE4\Intermediate\Build\Win64\UE4Editor\Development\CarlaUE4\UE4Editor-CarlaUE4.exp" werden erstellt.
[8/27] Module.Carla.gen.3_of_6.cpp
[9/27] Module.Carla.gen.2_of_6.cpp
[10/27] Module.CarlaExporter.cpp
C:/my_username/carla/Unreal/CarlaUE4/Plugins/CarlaExporter/Source/CarlaExporter/Private/CarlaExporter.cpp(153): warning C4996: 'AActor::GetComponentsByClass': Use one of the GetComponents implementations as appropriate Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
D:\UnrealEngine-carla\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(3056): note: Siehe Deklaration von "AActor::GetComponentsByClass"
[11/27] UE4Editor-CarlaExporter.lib
Bibliothek "C:\my_username\carla\Unreal\CarlaUE4\Plugins\CarlaExporter\Intermediate\Build\Win64\UE4Editor\Development\CarlaExporter\UE4Editor-CarlaExporter.lib" und Objekt "C:\my_username\carla\Unreal\CarlaUE4\Plugins\CarlaExporter\Intermediate\Build\Win64\UE4Editor\Development\CarlaExporter\UE4Editor-CarlaExporter.exp" werden erstellt.
[12/27] UE4Editor-CarlaExporter.dll
Bibliothek "C:\my_username\carla\Unreal\CarlaUE4\Plugins\CarlaExporter\Intermediate\Build\Win64\UE4Editor\Development\CarlaExporter\UE4Editor-CarlaExporter.suppressed.lib" und Objekt "C:\my_username\carla\Unreal\CarlaUE4\Plugins\CarlaExporter\Intermediate\Build\Win64\UE4Editor\Development\CarlaExporter\UE4Editor-CarlaExporter.suppressed.exp" werden erstellt.
[13/27] Module.Carla.cpp
C:/my_username/carla/Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Commandlet/PrepareAssetsForCookingCommandlet.cpp(58): warning C4458: Deklaration von "TerrainNodeMaterial" blendet Klassenmember aus
c:\users\z239023\carla\unreal\carlaue4\plugins\carla\source\carla\commandlet\PrepareAssetsForCookingCommandlet.h(161): note: Siehe Deklaration von "UPrepareAssetsForCookingCommandlet::TerrainNodeMaterial"
C:/my_username/carla/Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Commandlet/PrepareAssetsForCookingCommandlet.cpp(382): error C2039: "GameDir": Ist kein Element von "FPaths"
D:\UnrealEngine-carla\Engine\Source\Runtime\Core\Public\Misc/Paths.h(12): note: Siehe Deklaration von "FPaths"
C:/my_username/carla/Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Commandlet/PrepareAssetsForCookingCommandlet.cpp(382): error C3861: "GameDir": Bezeichner wurde nicht gefunden.
d:\unrealengine-carla\engine\source\runtime\experimental\chaos\public\Chaos/PBDRigidsSOAs.h(30): error C2039: "_InterlockedCompareExchange": Ist kein Element von "FWindowsPlatformAtomics"
D:\UnrealEngine-carla\Engine\Source\Runtime\Core\Public\Windows/WindowsPlatformAtomics.h(13): note: Siehe Deklaration von "FWindowsPlatformAtomics"
d:\unrealengine-carla\engine\source\runtime\experimental\chaos\public\Chaos/PBDRigidsSOAs.h(30): error C2665: "_InterlockedCompareExchange": Durch keine der 4 Überladungen konnten alle Argumenttypen konvertiert werden.
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winbase.h(9450): note: kann "unsigned __int64 _InterlockedCompareExchange(volatile unsigned __int64 *,unsigned __int64,unsigned __int64)" sein
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winbase.h(9437): note: oder "unsigned long _InterlockedCompareExchange(volatile unsigned long *,unsigned long,unsigned long)"
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winbase.h(9426): note: oder "unsigned int _InterlockedCompareExchange(volatile unsigned int *,unsigned int,unsigned int)"
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\intrin0.h(141): note: oder "long _InterlockedCompareExchange(volatile long *,long,long)"
d:\unrealengine-carla\engine\source\runtime\experimental\chaos\public\Chaos/PBDRigidsSOAs.h(30): note: bei Anpassung der Argumentliste "(volatile int8 *, int, int)"
d:\unrealengine-carla\engine\source\runtime\experimental\chaos\public\Chaos/PBDRigidsSOAs.h(36): error C2039: "_InterlockedCompareExchange": Ist kein Element von "FWindowsPlatformAtomics"
D:\UnrealEngine-carla\Engine\Source\Runtime\Core\Public\Windows/WindowsPlatformAtomics.h(13): note: Siehe Deklaration von "FWindowsPlatformAtomics"
d:\unrealengine-carla\engine\source\runtime\experimental\chaos\public\Chaos/PBDRigidsSOAs.h(36): error C2665: "_InterlockedCompareExchange": Durch keine der 4 Überladungen konnten alle Argumenttypen konvertiert werden.
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winbase.h(9450): note: kann "unsigned __int64 _InterlockedCompareExchange(volatile unsigned __int64 *,unsigned __int64,unsigned __int64)" sein
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winbase.h(9437): note: oder "unsigned long _InterlockedCompareExchange(volatile unsigned long *,unsigned long,unsigned long)"
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winbase.h(9426): note: oder "unsigned int _InterlockedCompareExchange(volatile unsigned int *,unsigned int,unsigned int)"
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\intrin0.h(141): note: oder "long _InterlockedCompareExchange(volatile long *,long,long)"
d:\unrealengine-carla\engine\source\runtime\experimental\chaos\public\Chaos/PBDRigidsSOAs.h(36): note: bei Anpassung der Argumentliste "(volatile int8 *, int, int)"
C:/my_username/carla/Unreal/CarlaUE4/Plugins/Carla/Source/Carla/OpenDrive/OpenDriveGenerator.cpp(19): fatal error C1083: Datei (Include) kann nicht geöffnet werden: "PhysicsEngine/BodySetupEnums.h": No such file or directory
[14/27] Module.Carla.gen.6_of_6.cpp
[15/27] Module.OnlineSubsystemUtils.gen.3_of_3.cpp
[16/27] Module.OnlineSubsystemUtils.gen.1_of_3.cpp
[17/27] Module.Voice.cpp
[18/27] Module.OnlineSubsystemUtils.gen.2_of_3.cpp
[19/27] UE4Editor-Voice.lib
Bibliothek "D:\UnrealEngine-carla\Engine\Intermediate\Build\Win64\UE4Editor\Development\Voice\UE4Editor-Voice.lib" und Objekt "D:\UnrealEngine-carla\Engine\Intermediate\Build\Win64\UE4Editor\Development\Voice\UE4Editor-Voice.exp" werden erstellt.
[20/27] UE4Editor-Voice.dll
Bibliothek "D:\UnrealEngine-carla\Engine\Intermediate\Build\Win64\UE4Editor\Development\Voice\UE4Editor-Voice.suppressed.lib" und Objekt "D:\UnrealEngine-carla\Engine\Intermediate\Build\Win64\UE4Editor\Development\Voice\UE4Editor-Voice.suppressed.exp" werden erstellt.
[21/27] Module.OnlineSubsystemUtils.cpp
[22/27] UE4Editor-OnlineSubsystemUtils.lib
Bibliothek "D:\UnrealEngine-carla\Engine\Plugins\Online\OnlineSubsystemUtils\Intermediate\Build\Win64\UE4Editor\Development\OnlineSubsystemUtils\UE4Editor-OnlineSubsystemUtils.lib" und Objekt "D:\UnrealEngine-carla\Engine\Plugins\Online\OnlineSubsystemUtils\Intermediate\Build\Win64\UE4Editor\Development\OnlineSubsystemUtils\UE4Editor-OnlineSubsystemUtils.exp" werden erstellt.
[23/27] UE4Editor-OnlineSubsystemUtils.dll
Bibliothek "D:\UnrealEngine-carla\Engine\Plugins\Online\OnlineSubsystemUtils\Intermediate\Build\Win64\UE4Editor\Development\OnlineSubsystemUtils\UE4Editor-OnlineSubsystemUtils.suppressed.lib" und Objekt "D:\UnrealEngine-carla\Engine\Plugins\Online\OnlineSubsystemUtils\Intermediate\Build\Win64\UE4Editor\Development\OnlineSubsystemUtils\UE4Editor-OnlineSubsystemUtils.suppressed.exp" werden erstellt.
make: *** [CarlaUE4Editor] Fehler 6
Its still shwoing me error at action 13m but this time it goes until action 23 before crashing. Do you have any idea, what the problem might be?
Thanks for the help,
If you use the latest development source, then you need to use our fork of the Unreal Engine 4.26, and compile the engine.
Hi @bernatx
Yes, i have done that, like it says in the documentation. Actually instead typing "git clone --depth 1 -b carla https://github.com/CarlaUnreal/UnrealEngine.git" i went to the address https://github.com/CarlaUnreal/UnrealEngine.git and downloaded the zip file. I followed the steps and compiled UE4 using Visual Studio 2017, and Unreal Engine works well.
You downloaded the repo as a .zip, but did you checkout the carla branch before compiling it?
Hi @bernatx
I uninstalled and installed CARLA and Unreal again, ensuring the versions were correct and now it works! Thank you very much for your help.
Hi everyone,
I'm trying to install CARLA from source on my computer:
Windows 10 NVIDIA Quadro P2000 Python 3.7.4 GNU Make 4.3 Visual Studio Community 2017
I'm following the instruction from here: https://carla.readthedocs.io/en/latest/build_windows/
Until the installation for Unreal Engine all works fine. But i'm getting problem with make PythonAPI and consequently with make launch
After i run make PythonAPI I got at the end:
But I'm using Python3 and it is added to the PATH. Why did he not find Python?
And there is no directory called "dist" after a run make PythonAPI.
Then by running make launch i get a lot of erros C4458, C2665, C2039, C3861 and at end:
make: *** [Util/BuildTools/Windows.mk:20: CarlaUE4Editor] Error 6
Can anyone help me with this?
Thanks,