carla-simulator / carla

Open-source simulator for autonomous driving research.
http://carla.org
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Large Map import on 0.9.12 #5057

Open aadityasp opened 2 years ago

aadityasp commented 2 years ago

CARLA version: 0.9.12 built from source Platform/OS: Ubuntu 18.04

Hi, I'm trying to import a huge custom map(20kms X 9 kms) from roadrunner. When I follow the steps mentioned at " https://carla.readthedocs.io/en/0.9.12/large_map_import/#making-the-import ", It creates a new folder(with package name) in the Content folder with config,maps and static folders in it. However, the .umap file being generated is empty. It does not have any tiles in it. It just has sky, LargeMapManager, and player start (attaching a screenshot below). The " make import " command did not throw any error either. So I'm confused. Am I missing something here?

roadrunner_fullmap How do I load this large map on to Unreal Engine?

unreal_largemap_importissue

Any help is greatly appreciated. Thanks!!

stale[bot] commented 2 years ago

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.

zjh6252007 commented 1 year ago

Hello, have you solved this problem?

kharegi commented 1 year ago

I'm dealing with the same problem.

stale[bot] commented 1 year ago

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.

petebaker17 commented 1 year ago

I'm also having the same problem. @aadityasp, @zjh6252007 and @kharegi did you find a solution?

FBanani commented 1 year ago

CARLA version: 0.9.12 built from source Platform/OS: Ubuntu 18.04

Hi, I'm trying to import a huge custom map(20kms X 9 kms) from roadrunner. When I follow the steps mentioned at " https://carla.readthedocs.io/en/0.9.12/large_map_import/#making-the-import ", It creates a new folder(with package name) in the Content folder with config,maps and static folders in it. However, the .umap file being generated is empty. It does not have any tiles in it. It just has sky, LargeMapManager, and player start (attaching a screenshot below). The " make import " command did not throw any error either. So I'm confused. Am I missing something here?

roadrunner_fullmap How do I load this large map on to Unreal Engine?

unreal_largemap_importissue

Any help is greatly appreciated. Thanks!!

Hi, do you solve this issue? Could you help me?

FBanani commented 1 year ago

Hello, have you solved this problem?

Hi, do you solve this issue? Could you help me?

FBanani commented 1 year ago

I'm dealing with the same problem.

Hi, do you solve this issue? Could you help me?

Blyron commented 4 months ago

If you check sublevels and load them your map should be there. To open sublevels windows follow UE4 guide: https://docs.unrealengine.com/4.27/en-US/Basics/Levels/LevelsWindow/

Anyways, if you press play and then usea a manual control your map should appear

Blyron commented 4 months ago

If this solves your issue, please feel free to close the issue.

AliSafaeifar commented 3 months ago

If you check sublevels and load them your map should be there. To open sublevels windows follow UE4 guide: https://docs.unrealengine.com/4.27/en-US/Basics/Levels/LevelsWindow/

Anyways, if you press play and then usea a manual control your map should appear

@Blyron I have a same problem. Your solution just helped to show the tiles when pressing the play button and using manual control code. But all the tiles are on top of each other. I believe that the main problem is the z location of the tiles . Please see the attached images.

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