Open goksaderdagi opened 2 years ago
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.
Best option is to add traffic signals in Unreal Editor, not in RoadRunner
CARLA version: 9.13 Platform/OS: Windows 11 problem you have experienced: I am trying to change the traffic signals using the unreal editor. However, I can't use the existing blueprints, because I can't see the traffic signals unless the simulation is started. If large maps are not editable, please tell me how I can change the type of signal(different blueprint). Also, I am using a traffic light assembly from Roadrunner. There are 3 signal heads on the same pole. However, Carla creates 3 different poles with one signal head. Also, the z coordinates of the signals are not correct. When I change the coordinate or zoffset in opendrive file, the vehicle is spawned in the sky.
Other information (documentation you consulted, workarounds you tried): I tried to change the type in the xodr file. However, if I type another signal type from opendrive database, the signals are not created.