Open gistao opened 2 years ago
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Hi @gistao were you able to solve the error? I am stuck since a week !
CARLA version:0.9.12
Platform/OS:ubuntu18.04
Problem you have experienced: i got a crash when i spawn a custom actor, the stack: `libcarla_client.so!carla::client::detail::Client::SpawnActor(carla::rpc::ActorDescription const&, carla::geom::Transform const&) (未知源:0)
libcarla_client.so!carla::client::detail::Simulator::SpawnActor(carla::client::ActorBlueprint const&, carla::geom::Transform const&, carla::client::Actor*, carla::rpc::AttachmentType, carla::client::GarbageCollectionPolicy) (未知源:0)
libcarla_client.so!carla::client::World::SpawnActor(carla::client::ActorBlueprint const&, carla::geom::Transform const&, carla::client::Actor*, carla::rpc::AttachmentType) (未知源:0)`
What you expected to happen: spawn a actor when bultin a static prop with the same code
Other information (documentation you consulted, workarounds you tried): step1: read assets Import/ ├── AvmPkgChair │ ├── AvmPkgChair.json │ └── Props │ └── AvmPrpchair │ ├── AvmPrpchair.fbm │ │ ├── padding_bump.jpg │ │ ├── padding_color.jpg │ │ ├── pillows_bump.jpg │ │ ├── pillows_color.jpg │ │ ├── shell_color.jpg │ │ └── trim_color.jpg │ └── AvmPrpchair.fbx
step2: make import, but have warning: [2022.07.14-12.33.11:382][ 0]LogInit: Display: Warning/Error Summary (Unique only) [2022.07.14-12.33.11:382][ 0]LogInit: Display: ----------------------------------- [2022.07.14-12.33.11:382][ 0]LogInit: Display: LogConsoleManager: Warning: Setting the console variable 'r.Streaming.PoolSize' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'. Value remains '4000' [2022.07.14-12.33.11:382][ 0]LogInit: Display: LogScript: Warning: Script Msg: A null object was passed as a world context object to UEngine::GetWorldFromContextObject(). [2022.07.14-12.33.11:382][ 0]LogInit: Display: FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. [2022.07.14-12.33.11:382][ 0]LogInit: Display: [2022.07.14-12.33.11:382][ 0]LogInit: Display: Success - 0 error(s), 7 warning(s)
step3: import asset, success!
step4: find my prop in blueprint lib, but spawn error