Setting: I spawn something like 100 vehicles using the PythonAPI/examples/generate_traffic.py script by making each vehicle ignore traffic_light 100% of the time to create traffic congestion,
and set up another script that polls the locations of all actors in the simulation and writes them to a file
Issue: The actors that remain dormant/have collided with other actors get destroyed after a min.
I added this argument to trafficManager but this didn't have any effect :
traffic_manager.set_respawn_dormant_vehicles(False)
Following the steps of #3860 I even commented on these lines (106-111). in ALSM.CPP but it doesn't seem to have any effect.
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Version: 0.9.13 Platform: Windows 10
Setting: I spawn something like 100 vehicles using the PythonAPI/examples/generate_traffic.py script by making each vehicle ignore traffic_light 100% of the time to create traffic congestion, and set up another script that polls the locations of all actors in the simulation and writes them to a file
Issue: The actors that remain dormant/have collided with other actors get destroyed after a min. I added this argument to trafficManager but this didn't have any effect :
traffic_manager.set_respawn_dormant_vehicles(False)
Following the steps of #3860 I even commented on these lines (106-111). in ALSM.CPP but it doesn't seem to have any effect.