carla-simulator / carla

Open-source simulator for autonomous driving research.
http://carla.org
MIT License
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Creating a Realistic PhysX CARLA Vehicle #6146

Open jimmyw404 opened 1 year ago

jimmyw404 commented 1 year ago

Hello CARLA team,

I'd like to create a CARLA vehicle whose vehicle physics are reasonably similar to its real-world model. I'm familiar with the instructions at https://carla.readthedocs.io/en/latest/tuto_A_add_vehicle/ but am specifically looking at how to parameterize the vehicle such that it makes the best use of the underlying PhysX model to provide realistic vehicle motion. I am familiar with the documentation and tuning guide at https://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/guide/Manual/Vehicles.html#tuning-guide and https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/Vehicles/VehicleUserGuide/ that describes the UWheeledVehicleMovementComponent4W the CARLA vehicle's are built on, however I have not seen any resources on how to parameterize the PhysX configuration of a specific vehicle using data backed method like manufacturer specifications, measurements or vehicle recordings. We have experience with using CarSim and are exploring using CARLA without it (or Project Chrono) for this effort.

There is an impressive library of real-world vehicles within CARLA. I have a few specific questions on them:

@XGodina @DSantosO @jackbart94 @glopezdiest @joel-mb

jimmyw404 commented 1 year ago

Issue related to #2847 https://github.com/carla-simulator/carla/issues/2847

ushio2021 commented 1 year ago

Really interested in this topic as well, have read those documents but do not know how to exactly achieve the same goal.

stale[bot] commented 1 year ago

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.