carla-simulator / carla

Open-source simulator for autonomous driving research.
http://carla.org
MIT License
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Ureal process has crashed when I run make launch #6334

Closed zhefang-thu closed 1 year ago

zhefang-thu commented 1 year ago

Dear all,

Could you please help me to check this trouble in terms of 'make launch'?

CARLA version: 0.9.12 Platform/OS: ubuntu 18.04 Problem you have experienced: When I run 'make launch', Unreal Engine 4 reported that an Ureal process has crashed: UE4-CarlaUE4, and the progress bar is 71%

LoginId:76a6b32683964805973b76da51f5e44c-000003e8
EpicAccountId:

Caught signal 11 Segmentation fault

libUE4Editor-Carla.so!ULoadAssetMaterialsCommandlet::ULoadAssetMaterialsCommandlet() [/usr/Project/OpenCDA/CARLA/carla/Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Commandlet/LoadAssetMaterialsCommandlet.cpp:37]
libUE4Editor-CoreUObject.so!UClass::CreateDefaultObject() [/usr/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:3707]
libUE4Editor-CoreUObject.so!ProcessNewlyLoadedUObjects(FName, bool) [/usr/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectBase.cpp:996]
libUE4Editor-CoreUObject.so!TBaseStaticDelegateInstance<void (FName, bool), FDefaultDelegateUserPolicy>::ExecuteIfSafe(FName, bool) const [/usr/UnrealEngine/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstancesImpl.h:729]
libUE4Editor-Core.so!TMulticastDelegate<void (FName, bool), FDefaultDelegateUserPolicy>::Broadcast(FName, bool) const [/usr/UnrealEngine/Engine/Source/Runtime/Core/Public/Delegates/DelegateSignatureImpl.inl:955]
libUE4Editor-Core.so!FModuleManager::LoadModuleWithFailureReason(FName, EModuleLoadResult&) [/usr/UnrealEngine/Engine/Source/Runtime/Core/Private/Modules/ModuleManager.cpp:516]
libUE4Editor-Projects.so!FModuleDescriptor::LoadModulesForPhase(ELoadingPhase::Type, TArray<FModuleDescriptor, TSizedDefaultAllocator<32> > const&, TMap<FName, EModuleLoadResult, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<FName, EModuleLoadResult, false> >&) [/usr/UnrealEngine/Engine/Source/Runtime/Projects/Private/ModuleDescriptor.cpp:560]
libUE4Editor-Projects.so!FPluginManager::TryLoadModulesForPlugin(FPlugin const&, ELoadingPhase::Type) const [/usr/UnrealEngine/Engine/Source/Runtime/Projects/Private/PluginManager.cpp:1293]
libUE4Editor-Projects.so!FPluginManager::LoadModulesForEnabledPlugins(ELoadingPhase::Type) [/usr/UnrealEngine/Engine/Source/Runtime/Projects/Private/PluginManager.cpp:1369]
UE4Editor!FEngineLoop::LoadStartupModules() [/usr/UnrealEngine/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:3808]
UE4Editor!FEngineLoop::PreInitPostStartupScreen(char16_t const*) [/usr/UnrealEngine/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:3198]
UE4Editor!GuardedMain(char16_t const*) [/usr/UnrealEngine/Engine/Source/Runtime/Launch/Private/Launch.cpp:127]
libUE4Editor-UnixCommonStartup.so!CommonUnixMain(int, char**, int (*)(char16_t const*), void (*)()) [/usr/UnrealEngine/Engine/Source/Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:264]
libc.so.6!__libc_start_main(+0xe6)
UE4Editor!_start()
zhefang-thu commented 1 year ago

terminal error information:

1001[2023.03.23-05.42.29:302][  0]LogLinker: Warning: Failed to load '/Game/Carla/Blueprints/LevelDesign/RoadPainterPreset': Can't find file.
1001[2023.03.23-05.42.29:302][  0]LogLinker: Warning: Failed to load '/Game/Carla/Blueprints/LevelDesign/RoadPainterPreset': Can't find file.
[2023.03.23-05.42.29:302][  0]LogUObjectGlobals: Warning: Failed to find object 'Blueprint /Game/Carla/Blueprints/LevelDesign/RoadPainterPreset.RoadPainterPreset'
CDO Constructor (LoadAssetMaterialsCommandlet): Failed to find Blueprint'/Game/Carla/Blueprints/LevelDesign/RoadPainterPreset.RoadPainterPreset'
[2023.03.23-05.42.29:302][  0]Error: CDO Constructor (LoadAssetMaterialsCommandlet): Failed to find Blueprint'/Game/Carla/Blueprints/LevelDesign/RoadPainterPreset.RoadPainterPreset'

[2023.03.23-05.42.29:302][  0]Error: CDO Constructor (LoadAssetMaterialsCommandlet): Failed to find Blueprint'/Game/Carla/Blueprints/LevelDesign/RoadPainterPreset.RoadPainterPreset'

Signal 11 caught.
Malloc Size=65538 LargeMemoryPoolOffset=65554 
zhefang-thu commented 1 year ago

After running ./Update.sh, I fixed the above problem.

yuan-mingxi commented 6 months ago

same problem,but respond "Content is up-to-date." after

./Update.sh

JDIRK3 commented 3 months ago

same problem,but respond "Content is up-to-date." after

./Update.sh

Did you find any way to fix this issue? I have the same issue.

yuan-mingxi commented 3 months ago

your email has been received, thank you!邮件已收到,谢谢!