carla-simulator / carla

Open-source simulator for autonomous driving research.
http://carla.org
MIT License
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bone_transforms array empty during car-walker crash #6424

Open 00bix opened 1 year ago

00bix commented 1 year ago

CARLA version: 0.9.13 Platform/OS: Docker, carlasim/carla:0.9.13 Problem you have experienced: If a car hits a walker, the bone_transforms remain available, but are empty. What you expected to happen: bone_transforms containing the current positions of the ragdoll simulation Steps to reproduce:

Other information (documentation you consulted, workarounds you tried): The deterministic_ragdolls server configuration seems not to influence this behaviour.

This seems deliberate (workin as intended), is there a way to get the bone transformations during a crash? Thank you in advance!

AOOOOOA commented 1 month ago

CARLA version: 0.9.13 Platform/OS: Docker, carlasim/carla:0.9.13 Problem you have experienced: If a car hits a walker, the bone_transforms remain available, but are empty. What you expected to happen: bone_transforms containing the current positions of the ragdoll simulation Steps to reproduce:

  • spawn a walker, configure invincibility to be false
  • spawn a car
  • hit the walker with the car

Other information (documentation you consulted, workarounds you tried): The deterministic_ragdolls server configuration seems not to influence this behaviour.

This seems deliberate (workin as intended), is there a way to get the bone transformations during a crash? Thank you in advance!

Hi, I'm curious about this issue. Could you please provide the code for me to reproduce? Thanks!