When I imported a pavement Fbx file with elevation changes through source code on Windows, it showed unusual rendering results as shown on the right side of the figure below.
And when I import a horizontal road surface with no elevation changes, his rendering looks normal as shown on the left.
I have tried themake importcommand and complete manual operation to no avail.
And it is still not solved after packaging.
When I imported the Fbx exported by RoadRunner into other Unreal projects instead of CarlaUE4, I found that the rendering was normal, as shown in the figure below. Therefore, the initial judgment is related to the lighting environment or project settings of CarlaUE4.
If anyone has a solution to this problem that can be shared I would be very grateful。
CARLA version: 0.9.14 Platform/OS: Windows
When I imported a pavement Fbx file with elevation changes through source code on Windows, it showed unusual rendering results as shown on the right side of the figure below. And when I import a horizontal road surface with no elevation changes, his rendering looks normal as shown on the left.
I have tried the
make import
command and complete manual operation to no avail. And it is still not solved after packaging.When I imported the Fbx exported by RoadRunner into other Unreal projects instead of CarlaUE4, I found that the rendering was normal, as shown in the figure below. Therefore, the initial judgment is related to the lighting environment or project settings of CarlaUE4.
If anyone has a solution to this problem that can be shared I would be very grateful。