CARLA version: 9.14
Platform/OS: Windows
Issue Encountered: I'm using a VR system to develop a pedestrian simulator in CARLA. While I can successfully utilize VR controllers to manage the walker actor, I also aim to employ apply_control() for diverse functionalities.
Expected Outcome: I anticipated apply_control() to function seamlessly.
Steps to Reproduce: Spawn any actor auto-possessed in the UE editor. You'll observe that apply_control() fails to operate.
Additional Information: I've attempted solutions such as carla.command.ApplyWalkerControl and walker.apply_control, yet no improvements were observed. I suspect the issue might be related to input priority, although I lack knowledge on how to adjust this priority.
Could someone kindly provide guidance on setting input priority or explain why apply_control() fails to work?
CARLA version: 9.14 Platform/OS: Windows Issue Encountered: I'm using a VR system to develop a pedestrian simulator in CARLA. While I can successfully utilize VR controllers to manage the walker actor, I also aim to employ apply_control() for diverse functionalities.
Expected Outcome: I anticipated apply_control() to function seamlessly.
Steps to Reproduce: Spawn any actor auto-possessed in the UE editor. You'll observe that apply_control() fails to operate.
Additional Information: I've attempted solutions such as carla.command.ApplyWalkerControl and walker.apply_control, yet no improvements were observed. I suspect the issue might be related to input priority, although I lack knowledge on how to adjust this priority.
Could someone kindly provide guidance on setting input priority or explain why apply_control() fails to work?