Open Madecu opened 3 weeks ago
Now we are working on the base of the asphalt material, once this is done we will start adding other details like cracks. We will update with more images so you can see the progress
We decided to change the way we were doing the shader. Instead of making the base and add details to it, we took the matrix asphalt shader, which was what we used to make the base, deleted the things we didn't need and modified the ones we wanted to change, like some parameters and some textures. There's still some work to do regarding cracks and stones, as you can see those rubble are a bit too big. Once this is done, we will focus on the puddles to fully understand how it works and decide what we keep and what we change or delete.
Enhance the road shaders and textures to make it more photorealistic: