Closed Blyron closed 2 days ago
Animations and non-used skeletals have been cleaned up. We MUST test and review with a proper working manual_control, (not yet in UE5) *Node "man_xfull_anim" when removed from BP_walker , offsets the position for GEN2 pedestrians - not removed yet
Gen3 pedestrians have no DeathAnim yet, first we must modify the BP_walker, so that it can pick different animation sets depending on it's generation
Clean Up Pedestrian folders and BPs