Closed JDIRK3 closed 3 months ago
same problem,is it solved?
No, I will post the solution, if I found one.
Maybe as addition on the error messages:
I got the following Crash report from the Unreal Engine:
libUE4Editor-Carla.so!ULoadAssetMaterialsCommandlet::ULoadAssetMaterialsCommandlet() [/home/vtd/carla/Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Commandlet/LoadAssetMaterialsCommandlet.cpp:38] libUE4Editor-CoreUObject.so!UClass::CreateDefaultObject() [/home/vtd/UnrealEngine_4.26/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:3707] libUE4Editor-CoreUObject.so!ProcessNewlyLoadedUObjects(FName, bool) [/home/vtd/UnrealEngine_4.26/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectBase.cpp:996] libUE4Editor-CoreUObject.so!TBaseStaticDelegateInstance<void (FName, bool), FDefaultDelegateUserPolicy>::ExecuteIfSafe(FName, bool) const [/home/vtd/UnrealEngine_4.26/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstancesImpl.h:729] libUE4Editor-Core.so!TMulticastDelegate<void (FName, bool), FDefaultDelegateUserPolicy>::Broadcast(FName, bool) const [/home/vtd/UnrealEngine_4.26/Engine/Source/Runtime/Core/Public/Delegates/DelegateSignatureImpl.inl:955] libUE4Editor-Core.so!FModuleManager::LoadModuleWithFailureReason(FName, EModuleLoadResult&) [/home/vtd/UnrealEngine_4.26/Engine/Source/Runtime/Core/Private/Modules/ModuleManager.cpp:516] libUE4Editor-Projects.so!FModuleDescriptor::LoadModulesForPhase(ELoadingPhase::Type, TArray<FModuleDescriptor, TSizedDefaultAllocator<32> > const&, TMap<FName, EModuleLoadResult, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<FName, EModuleLoadResult, false> >&) [/home/vtd/UnrealEngine_4.26/Engine/Source/Runtime/Projects/Private/ModuleDescriptor.cpp:560] libUE4Editor-Projects.so!FPluginManager::TryLoadModulesForPlugin(FPlugin const&, ELoadingPhase::Type) const [/home/vtd/UnrealEngine_4.26/Engine/Source/Runtime/Projects/Private/PluginManager.cpp:1293] libUE4Editor-Projects.so!FPluginManager::LoadModulesForEnabledPlugins(ELoadingPhase::Type) [/home/vtd/UnrealEngine_4.26/Engine/Source/Runtime/Projects/Private/PluginManager.cpp:1369] UE4Editor!FEngineLoop::LoadStartupModules() [/home/vtd/UnrealEngine_4.26/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:3808] UE4Editor!FEngineLoop::PreInitPostStartupScreen(char16_t const) [/home/vtd/UnrealEngine_4.26/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:3198] UE4Editor!GuardedMain(char16_t const) [/home/vtd/UnrealEngine_4.26/Engine/Source/Runtime/Launch/Private/Launch.cpp:127] libUE4Editor-UnixCommonStartup.so!CommonUnixMain(int, char*, int ()(char16_t const), void ()()) [/home/vtd/UnrealEngine_4.26/Engine/Source/Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:264] libc.so.6!__libc_start_main(+0xf2) UE4Editor!_start()
You have not the content available. that's why it does not work
Ok, but i extracted the input of the content.tar.gz into the content folder under "/carla/Unreal/CarlaUE4/Content/Carla". I used the newest version of the content (20231108 or something like that). What did I do wrong?
The "/carla/Unreal/CarlaUE4/Content/Carla" has following data inside:
I am not sure, but maybe I found the issue. Could it be, that Content.tar.gz needs to be extracted into /carla/Content?
For clarification before I meant with "Content.tar.gz" the file that needed to be downloaded and "Content" was just a placeholder for the Content-ID it's called, if I remember right
I am not sure, but maybe I found the issue. Could it be, that Content.tar.gz needs to be extracted into /carla/Content?
For clarification before I meant with "Content.tar.gz" the file that needed to be downloaded and "Content" was just a placeholder for the Content-ID it's called, if I remember right
After update.sh is executed, the “content.tar.gz ” file package will be automatically extracted to the carla/content directory. Have you solved the problem “ Signal 11 caught.” now? 🥺
I am not sure, but maybe I found the issue. Could it be, that Content.tar.gz needs to be extracted into /carla/Content? For clarification before I meant with "Content.tar.gz" the file that needed to be downloaded and "Content" was just a placeholder for the Content-ID it's called, if I remember right
After update.sh is executed, the “content.tar.gz ” file package will be automatically extracted to the carla/content directory. Have you solved the problem “ Signal 11 caught.” now? 🥺
I installed two times content.tar.gz in different versions and at different places. After deleting both of them and running update.sh it worked. No signal 11 left.
Solution was to completly everything new. So something must gone wrong during installation would be my guess.
I don't fully understand what you mean. What does the specific solution refer to?
CARLA version: 0.9.15 Platform/OS: Ubuntu 20.04
Problem you have experienced: When I try to start carla with "make launch" after successfully do "make PythonAPI", the unreal engine editor starts, but the progress bar stops at 71%. The following errors occure:
[2024.05.22-13.25.05:351][ 0]LogAssetRegistry: Error: Package ../../../../carla/Unreal/CarlaUE4/Content/Carla/Maps/TestMaps/EmptyMap.umap has malformed tag (and many similar errors)
[2024.05.22-13.25.24:511][ 0]LogLinker: Warning: The file '../../../../carla/Unreal/CarlaUE4/Content/Carla/Blueprints/LevelDesign/RoadPainterPreset.uasset' contains unrecognizable data, check that it is of the expected type. [2024.05.22-13.25.24:511][ 0]LogLinker: Warning: The file '../../../../carla/Unreal/CarlaUE4/Content/Carla/Blueprints/LevelDesign/RoadPainterPreset.uasset' contains unrecognizable data, check that it is of the expected type. [2024.05.22-13.25.24:511][ 0]LogUObjectGlobals: Warning: Failed to find object 'Blueprint /Game/Carla/Blueprints/LevelDesign/RoadPainterPreset.RoadPainterPreset' CDO Constructor (LoadAssetMaterialsCommandlet): Failed to find Blueprint'/Game/Carla/Blueprints/LevelDesign/RoadPainterPreset.RoadPainterPreset' [2024.05.22-13.25.24:511][ 0]Error: CDO Constructor (LoadAssetMaterialsCommandlet): Failed to find Blueprint'/Game/Carla/Blueprints/LevelDesign/RoadPainterPreset.RoadPainterPreset' [2024.05.22-13.25.24:511][ 0]Error: CDO Constructor (LoadAssetMaterialsCommandlet): Failed to find Blueprint'/Game/Carla/Blueprints/LevelDesign/RoadPainterPreset.RoadPainterPreset' Signal 11 caught. Malloc Size=65538 LargeMemoryPoolOffset=65554
Steps to reproduce: I followed the introduction https://carla.readthedocs.io/en/latest/build_linux/ with additional steps provided by other issues.
Other information (documentation you consulted, workarounds you tried): search through the other issues (in some somebody have/had the same issue in context of another issue, but no solution was provided and the issue was closed); tried ./Update.sh but got the message the content was on the newest version