carla-simulator / carla

Open-source simulator for autonomous driving research.
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Memory usage increasing indefinitely while CarlaUE4 is minimized #7723

Open apolak opened 4 months ago

apolak commented 4 months ago

CARLA version: 0.9.15

Platform/OS: Ubuntu 20.04

Problem you have experienced: After minimizing the CarlaUE4 window, memory usage starts to increase indefinitely. It returns to normal as soon as the window is restored. See the screenshot below, where the previously minimized window has been restored near the 10 second mark.

image

What you expected to happen: Memory usage is normal when the CarlaUE4 window is minimized.

Steps to reproduce:

  1. Start CarlaUE4 in on-screen mode:

    ./CarlaUE4.sh
  2. Start the manual_control.py script in another terminal:

    cd ./PythonAPI/examples
    python3 manual_control.py
  3. Minimize the CarlaUE4 window.

  4. Monitor the memory usage in another terminal:

    htop -p $(pgrep -f CarlaUE4-Linux-Shipping)

Other information:

  1. I was only able to reproduce this issue while running a Python API client script.
  2. I couldn't reproduce this issue with the no_rendering_mode.py script—possibly a camera sensor issue?
Blyron commented 4 months ago

Hello! I have not been able to repro it. Which commands have you introduced in the Python client? have you enabled the recorder o maybe enabled de save images function for camera sensors? Is this prebuilt version or it is build from souce?

apolak commented 4 months ago

@Blyron This is the release version with additional maps installed using ImportAssets.sh. Both packages were downloaded using links from the release page. I'm using the original Python scripts with no modifications.

To reproduce the issue, it's enough to start the Python client while CarlaUE4 is minimized.

I now recall that I've never seen this issue before installing the additional maps package. Maybe this is related?

One thing to note is that to reproduce the issue, I don't need to load any of the additional maps or interact with the Python client. It's enough to simply start CarlaUE4 and the Python client with no command line options, then minimize the CarlaUE4 window.

I can reproduce this issue without installing the additional maps package too.

I'm using the pre-installed Python 3.8 version with a virtual environment created like below:

sudo apt-get install python3-venv
cd ./PythonAPI/examples
python3 -m venv ~/carla-venv
source ~/carla-venv/bin/activate
pip install --upgrade pip
pip install -r requirements.txt
pip install carla==0.9.15

My machine is an AWS-hosted g4dn.xlarge instance created from the AWS-provided Ubuntu Server 20 LTS x86 image to which I'm connecting using NICE DCV.

Blyron commented 4 months ago

Which Vulkan Drivers is using your machine?

apolak commented 4 months ago

@Blyron It's the NVIDIA GRID driver v550.54.17, see the output of vulkaninfo below. I tried NVIDIA Tesla T4 and NVIDIA L4 GPUs and was able to reproduce this issue on both.

vulkaninfo ```console ========== VULKANINFO ========== Vulkan Instance Version: 1.2.131 Instance Extensions: count = 19 ==================== VK_EXT_acquire_xlib_display : extension revision 1 VK_EXT_debug_report : extension revision 10 VK_EXT_debug_utils : extension revision 2 VK_EXT_direct_mode_display : extension revision 1 VK_EXT_display_surface_counter : extension revision 1 VK_EXT_swapchain_colorspace : extension revision 4 VK_KHR_device_group_creation : extension revision 1 VK_KHR_display : extension revision 23 VK_KHR_external_fence_capabilities : extension revision 1 VK_KHR_external_memory_capabilities : extension revision 1 VK_KHR_external_semaphore_capabilities : extension revision 1 VK_KHR_get_display_properties2 : extension revision 1 VK_KHR_get_physical_device_properties2 : extension revision 2 VK_KHR_get_surface_capabilities2 : extension revision 1 VK_KHR_surface : extension revision 25 VK_KHR_surface_protected_capabilities : extension revision 1 VK_KHR_wayland_surface : extension revision 6 VK_KHR_xcb_surface : extension revision 6 VK_KHR_xlib_surface : extension revision 6 Layers: count = 4 ======= VK_LAYER_LUNARG_standard_validation (LunarG Standard Validation Layer) Vulkan version 1.0.131, layer version 1: Layer Extensions: count = 0 Devices: count = 1 GPU id : 0 (Tesla T4) Layer-Device Extensions: count = 0 VK_LAYER_MESA_device_select (Linux device selection layer) Vulkan version 1.2.73, layer version 1: Layer Extensions: count = 0 Devices: count = 1 GPU id : 0 (Tesla T4) Layer-Device Extensions: count = 0 VK_LAYER_MESA_overlay (Mesa Overlay layer) Vulkan version 1.1.73, layer version 1: Layer Extensions: count = 0 Devices: count = 1 GPU id : 0 (Tesla T4) Layer-Device Extensions: count = 0 VK_LAYER_NV_optimus (NVIDIA Optimus layer) Vulkan version 1.3.277, layer version 1: Layer Extensions: count = 0 Devices: count = 1 GPU id : 0 (Tesla T4) Layer-Device Extensions: count = 0 Presentable Surfaces: ===================== GPU id : 0 (Tesla T4): Surface types: count = 2 VK_KHR_xcb_surface VK_KHR_xlib_surface Formats: count = 2 SurfaceFormat[0]: format = FORMAT_B8G8R8A8_UNORM colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR SurfaceFormat[1]: format = FORMAT_B8G8R8A8_SRGB colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR Present Modes: count = 3 PRESENT_MODE_FIFO_KHR PRESENT_MODE_FIFO_RELAXED_KHR PRESENT_MODE_IMMEDIATE_KHR VkSurfaceCapabilitiesKHR: ------------------------- minImageCount = 2 maxImageCount = 8 currentExtent: width = 256 height = 256 minImageExtent: width = 256 height = 256 maxImageExtent: width = 256 height = 256 maxImageArrayLayers = 1 supportedTransforms: SURFACE_TRANSFORM_IDENTITY_BIT_KHR currentTransform: SURFACE_TRANSFORM_IDENTITY_BIT_KHR supportedCompositeAlpha: COMPOSITE_ALPHA_OPAQUE_BIT_KHR supportedUsageFlags: IMAGE_USAGE_TRANSFER_SRC_BIT IMAGE_USAGE_TRANSFER_DST_BIT IMAGE_USAGE_SAMPLED_BIT IMAGE_USAGE_STORAGE_BIT IMAGE_USAGE_COLOR_ATTACHMENT_BIT IMAGE_USAGE_INPUT_ATTACHMENT_BIT VkSurfaceCapabilities2EXT: -------------------------- supportedSurfaceCounters: None VkSharedPresentSurfaceCapabilitiesKHR: -------------------------------------- sharedPresentSupportedUsageFlags: IMAGE_USAGE_TRANSFER_SRC_BIT IMAGE_USAGE_TRANSFER_DST_BIT IMAGE_USAGE_SAMPLED_BIT IMAGE_USAGE_STORAGE_BIT IMAGE_USAGE_COLOR_ATTACHMENT_BIT IMAGE_USAGE_INPUT_ATTACHMENT_BIT VkSurfaceProtectedCapabilitiesKHR: ---------------------------------- supportsProtected = false Groups: ======= Device Group Properties (Group 0): physicalDeviceCount: count = 1 Tesla T4 (ID: 0) subsetAllocation = 0 Device Group Present Capabilities (Group 0): Tesla T4 (ID: 0) Can present images from the following devices: Tesla T4 (ID: 0) Present modes: DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR Device Properties and Extensions: ================================= GPU0: VkPhysicalDeviceProperties: --------------------------- apiVersion = 4206869 (1.3.277) driverVersion = 2307753024 (0x898d8440) vendorID = 0x10de deviceID = 0x1eb8 deviceType = PHYSICAL_DEVICE_TYPE_DISCRETE_GPU deviceName = Tesla T4 VkPhysicalDeviceLimits: ----------------------- maxImageDimension1D = 32768 maxImageDimension2D = 32768 maxImageDimension3D = 16384 maxImageDimensionCube = 32768 maxImageArrayLayers = 2048 maxTexelBufferElements = 134217728 maxUniformBufferRange = 65536 maxStorageBufferRange = 4294967295 maxPushConstantsSize = 256 maxMemoryAllocationCount = 4294967295 maxSamplerAllocationCount = 4000 bufferImageGranularity = 0x00000400 sparseAddressSpaceSize = 0xffffffffff maxBoundDescriptorSets = 32 maxPerStageDescriptorSamplers = 1048576 maxPerStageDescriptorUniformBuffers = 1048576 maxPerStageDescriptorStorageBuffers = 1048576 maxPerStageDescriptorSampledImages = 1048576 maxPerStageDescriptorStorageImages = 1048576 maxPerStageDescriptorInputAttachments = 1048576 maxPerStageResources = 4294967295 maxDescriptorSetSamplers = 1048576 maxDescriptorSetUniformBuffers = 1048576 maxDescriptorSetUniformBuffersDynamic = 15 maxDescriptorSetStorageBuffers = 1048576 maxDescriptorSetStorageBuffersDynamic = 16 maxDescriptorSetSampledImages = 1048576 maxDescriptorSetStorageImages = 1048576 maxDescriptorSetInputAttachments = 1048576 maxVertexInputAttributes = 32 maxVertexInputBindings = 32 maxVertexInputAttributeOffset = 2047 maxVertexInputBindingStride = 2048 maxVertexOutputComponents = 128 maxTessellationGenerationLevel = 64 maxTessellationPatchSize = 32 maxTessellationControlPerVertexInputComponents = 128 maxTessellationControlPerVertexOutputComponents = 128 maxTessellationControlPerPatchOutputComponents = 120 maxTessellationControlTotalOutputComponents = 4216 maxTessellationEvaluationInputComponents = 128 maxTessellationEvaluationOutputComponents = 128 maxGeometryShaderInvocations = 32 maxGeometryInputComponents = 128 maxGeometryOutputComponents = 128 maxGeometryOutputVertices = 1024 maxGeometryTotalOutputComponents = 1024 maxFragmentInputComponents = 128 maxFragmentOutputAttachments = 8 maxFragmentDualSrcAttachments = 1 maxFragmentCombinedOutputResources = 4294967295 maxComputeSharedMemorySize = 49152 maxComputeWorkGroupCount: count = 3 2147483647 65535 65535 maxComputeWorkGroupInvocations = 1024 maxComputeWorkGroupSize: count = 3 1024 1024 64 subPixelPrecisionBits = 8 subTexelPrecisionBits = 8 mipmapPrecisionBits = 8 maxDrawIndexedIndexValue = 4294967295 maxDrawIndirectCount = 4294967295 maxSamplerLodBias = 15 maxSamplerAnisotropy = 16 maxViewports = 16 maxViewportDimensions: count = 2 32768 32768 viewportBoundsRange: count = 2 -65536 65536 viewportSubPixelBits = 8 minMemoryMapAlignment = 64 minTexelBufferOffsetAlignment = 0x00000010 minUniformBufferOffsetAlignment = 0x00000040 minStorageBufferOffsetAlignment = 0x00000010 minTexelOffset = -8 maxTexelOffset = 7 minTexelGatherOffset = -32 maxTexelGatherOffset = 31 minInterpolationOffset = -0.5 maxInterpolationOffset = 0.4375 subPixelInterpolationOffsetBits = 4 maxFramebufferWidth = 32768 maxFramebufferHeight = 32768 maxFramebufferLayers = 2048 framebufferColorSampleCounts: SAMPLE_COUNT_1_BIT SAMPLE_COUNT_2_BIT SAMPLE_COUNT_4_BIT SAMPLE_COUNT_8_BIT framebufferDepthSampleCounts: SAMPLE_COUNT_1_BIT SAMPLE_COUNT_2_BIT SAMPLE_COUNT_4_BIT SAMPLE_COUNT_8_BIT framebufferStencilSampleCounts: SAMPLE_COUNT_1_BIT SAMPLE_COUNT_2_BIT SAMPLE_COUNT_4_BIT SAMPLE_COUNT_8_BIT SAMPLE_COUNT_16_BIT framebufferNoAttachmentsSampleCounts: SAMPLE_COUNT_1_BIT SAMPLE_COUNT_2_BIT SAMPLE_COUNT_4_BIT SAMPLE_COUNT_8_BIT SAMPLE_COUNT_16_BIT maxColorAttachments = 8 sampledImageColorSampleCounts: SAMPLE_COUNT_1_BIT SAMPLE_COUNT_2_BIT SAMPLE_COUNT_4_BIT SAMPLE_COUNT_8_BIT sampledImageIntegerSampleCounts: SAMPLE_COUNT_1_BIT SAMPLE_COUNT_2_BIT SAMPLE_COUNT_4_BIT SAMPLE_COUNT_8_BIT sampledImageDepthSampleCounts: SAMPLE_COUNT_1_BIT SAMPLE_COUNT_2_BIT SAMPLE_COUNT_4_BIT SAMPLE_COUNT_8_BIT sampledImageStencilSampleCounts: SAMPLE_COUNT_1_BIT SAMPLE_COUNT_2_BIT SAMPLE_COUNT_4_BIT SAMPLE_COUNT_8_BIT SAMPLE_COUNT_16_BIT storageImageSampleCounts: SAMPLE_COUNT_1_BIT SAMPLE_COUNT_2_BIT SAMPLE_COUNT_4_BIT SAMPLE_COUNT_8_BIT maxSampleMaskWords = 1 timestampComputeAndGraphics = true timestampPeriod = 1 maxClipDistances = 8 maxCullDistances = 8 maxCombinedClipAndCullDistances = 8 discreteQueuePriorities = 2 pointSizeRange: count = 2 1 2047.94 lineWidthRange: count = 2 1 64 pointSizeGranularity = 0.0625 lineWidthGranularity = 0.0625 strictLines = true standardSampleLocations = true optimalBufferCopyOffsetAlignment = 0x00000001 optimalBufferCopyRowPitchAlignment = 0x00000001 nonCoherentAtomSize = 0x00000040 VkPhysicalDeviceSparseProperties: --------------------------------- residencyStandard2DBlockShape = true residencyStandard2DMultisampleBlockShape = true residencyStandard3DBlockShape = true residencyAlignedMipSize = false residencyNonResidentStrict = true VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT: ---------------------------------------------------- advancedBlendMaxColorAttachments = 8 advancedBlendIndependentBlend = false advancedBlendNonPremultipliedSrcColor = true advancedBlendNonPremultipliedDstColor = true advancedBlendCorrelatedOverlap = true advancedBlendAllOperations = true VkPhysicalDeviceConservativeRasterizationPropertiesEXT: ------------------------------------------------------- primitiveOverestimationSize = 0.00195312 maxExtraPrimitiveOverestimationSize = 0.75 extraPrimitiveOverestimationSizeGranularity = 0.25 primitiveUnderestimation = true conservativePointAndLineRasterization = true degenerateTrianglesRasterized = true degenerateLinesRasterized = true fullyCoveredFragmentShaderInputVariable = true conservativeRasterizationPostDepthCoverage = true VkPhysicalDeviceDepthStencilResolveProperties: ---------------------------------------------- supportedDepthResolveModes: RESOLVE_MODE_SAMPLE_ZERO_BIT RESOLVE_MODE_AVERAGE_BIT RESOLVE_MODE_MIN_BIT RESOLVE_MODE_MAX_BIT supportedStencilResolveModes: RESOLVE_MODE_SAMPLE_ZERO_BIT RESOLVE_MODE_MIN_BIT RESOLVE_MODE_MAX_BIT independentResolveNone = true independentResolve = true VkPhysicalDeviceDescriptorIndexingProperties: --------------------------------------------- maxUpdateAfterBindDescriptorsInAllPools = 4294967295 shaderUniformBufferArrayNonUniformIndexingNative = true shaderSampledImageArrayNonUniformIndexingNative = true shaderStorageBufferArrayNonUniformIndexingNative = true shaderStorageImageArrayNonUniformIndexingNative = true shaderInputAttachmentArrayNonUniformIndexingNative = true robustBufferAccessUpdateAfterBind = true quadDivergentImplicitLod = true maxPerStageDescriptorUpdateAfterBindSamplers = 1048576 maxPerStageDescriptorUpdateAfterBindUniformBuffers = 1048576 maxPerStageDescriptorUpdateAfterBindStorageBuffers = 1048576 maxPerStageDescriptorUpdateAfterBindSampledImages = 1048576 maxPerStageDescriptorUpdateAfterBindStorageImages = 1048576 maxPerStageDescriptorUpdateAfterBindInputAttachments = 1048576 maxPerStageUpdateAfterBindResources = 4294967295 maxDescriptorSetUpdateAfterBindSamplers = 1048576 maxDescriptorSetUpdateAfterBindUniformBuffers = 1048576 maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = 15 maxDescriptorSetUpdateAfterBindStorageBuffers = 1048576 maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = 16 maxDescriptorSetUpdateAfterBindSampledImages = 1048576 maxDescriptorSetUpdateAfterBindStorageImages = 1048576 maxDescriptorSetUpdateAfterBindInputAttachments = 1048576 VkPhysicalDeviceDiscardRectanglePropertiesEXT: ---------------------------------------------- maxDiscardRectangles = 8 VkPhysicalDeviceDriverProperties: --------------------------------- driverID = DRIVER_ID_NVIDIA_PROPRIETARY driverName = NVIDIA driverInfo = 550.54.17 conformanceVersion = 1.3.7.2 VkPhysicalDeviceExternalMemoryHostPropertiesEXT: ------------------------------------------------ minImportedHostPointerAlignment = 0x00001000 VkPhysicalDeviceFloatControlsProperties: ---------------------------------------- denormBehaviorIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL roundingModeIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL shaderSignedZeroInfNanPreserveFloat16 = true shaderSignedZeroInfNanPreserveFloat32 = true shaderSignedZeroInfNanPreserveFloat64 = true shaderDenormPreserveFloat16 = true shaderDenormPreserveFloat32 = false shaderDenormPreserveFloat64 = false shaderDenormFlushToZeroFloat16 = false shaderDenormFlushToZeroFloat32 = false shaderDenormFlushToZeroFloat64 = false shaderRoundingModeRTEFloat16 = true shaderRoundingModeRTEFloat32 = true shaderRoundingModeRTEFloat64 = true shaderRoundingModeRTZFloat16 = false shaderRoundingModeRTZFloat32 = true shaderRoundingModeRTZFloat64 = true VkPhysicalDeviceIDProperties: ----------------------------- deviceUUID = 7da5434f-705f-a686-f68a-4528803453f4 driverUUID = c3311030-b3c7-5a1d-9182-09b3f5229935 deviceNodeMask = 1 deviceLUIDValid = false VkPhysicalDeviceInlineUniformBlockPropertiesEXT: ------------------------------------------------ maxInlineUniformBlockSize = 256 maxPerStageDescriptorInlineUniformBlocks = 32 maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks = 32 maxDescriptorSetInlineUniformBlocks = 32 maxDescriptorSetUpdateAfterBindInlineUniformBlocks = 32 VkPhysicalDeviceLineRasterizationPropertiesEXT: ----------------------------------------------- lineSubPixelPrecisionBits = 8 VkPhysicalDeviceMaintenance3Properties: --------------------------------------- maxPerSetDescriptors = 4294967295 maxMemoryAllocationSize = 0xffe00000 VkPhysicalDeviceMultiviewProperties: ------------------------------------ maxMultiviewViewCount = 32 maxMultiviewInstanceIndex = 134217727 VkPhysicalDevicePCIBusInfoPropertiesEXT: ---------------------------------------- pciDomain = 0 pciBus = 0 pciDevice = 30 pciFunction = 0 VkPhysicalDevicePointClippingProperties: ---------------------------------------- pointClippingBehavior = POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY VkPhysicalDeviceProtectedMemoryProperties: ------------------------------------------ protectedNoFault = false VkPhysicalDevicePushDescriptorPropertiesKHR: -------------------------------------------- maxPushDescriptors = 32 VkPhysicalDeviceSampleLocationsPropertiesEXT: --------------------------------------------- sampleLocationSampleCounts: SAMPLE_COUNT_1_BIT SAMPLE_COUNT_2_BIT SAMPLE_COUNT_4_BIT SAMPLE_COUNT_8_BIT SAMPLE_COUNT_16_BIT maxSampleLocationGridSize: width = 1 height = 1 sampleLocationCoordinateRange: count = 2 0 0.9375 sampleLocationSubPixelBits = 4 variableSampleLocations = true VkPhysicalDeviceSamplerFilterMinmaxProperties: ---------------------------------------------- filterMinmaxSingleComponentFormats = true filterMinmaxImageComponentMapping = true VkPhysicalDeviceSubgroupProperties: ----------------------------------- subgroupSize = 32 supportedStages: SHADER_STAGE_VERTEX_BIT SHADER_STAGE_TESSELLATION_CONTROL_BIT SHADER_STAGE_TESSELLATION_EVALUATION_BIT SHADER_STAGE_GEOMETRY_BIT SHADER_STAGE_FRAGMENT_BIT SHADER_STAGE_COMPUTE_BIT SHADER_STAGE_ALL_GRAPHICS SHADER_STAGE_ALL SHADER_STAGE_RAYGEN_BIT_NV SHADER_STAGE_ANY_HIT_BIT_NV SHADER_STAGE_CLOSEST_HIT_BIT_NV SHADER_STAGE_MISS_BIT_NV SHADER_STAGE_INTERSECTION_BIT_NV SHADER_STAGE_CALLABLE_BIT_NV SHADER_STAGE_TASK_BIT_NV SHADER_STAGE_MESH_BIT_NV supportedOperations: SUBGROUP_FEATURE_BASIC_BIT SUBGROUP_FEATURE_VOTE_BIT SUBGROUP_FEATURE_ARITHMETIC_BIT SUBGROUP_FEATURE_BALLOT_BIT SUBGROUP_FEATURE_SHUFFLE_BIT SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT SUBGROUP_FEATURE_CLUSTERED_BIT SUBGROUP_FEATURE_QUAD_BIT SUBGROUP_FEATURE_PARTITIONED_BIT_NV quadOperationsInAllStages = true VkPhysicalDeviceSubgroupSizeControlPropertiesEXT: ------------------------------------------------- minSubgroupSize = 32 maxSubgroupSize = 32 maxComputeWorkgroupSubgroups = 32 requiredSubgroupSizeStages: SHADER_STAGE_VERTEX_BIT SHADER_STAGE_TESSELLATION_CONTROL_BIT SHADER_STAGE_TESSELLATION_EVALUATION_BIT SHADER_STAGE_GEOMETRY_BIT SHADER_STAGE_FRAGMENT_BIT SHADER_STAGE_COMPUTE_BIT SHADER_STAGE_ALL_GRAPHICS SHADER_STAGE_ALL SHADER_STAGE_RAYGEN_BIT_NV SHADER_STAGE_ANY_HIT_BIT_NV SHADER_STAGE_CLOSEST_HIT_BIT_NV SHADER_STAGE_MISS_BIT_NV SHADER_STAGE_INTERSECTION_BIT_NV SHADER_STAGE_CALLABLE_BIT_NV SHADER_STAGE_TASK_BIT_NV SHADER_STAGE_MESH_BIT_NV VkPhysicalDeviceTexelBufferAlignmentPropertiesEXT: -------------------------------------------------- storageTexelBufferOffsetAlignmentBytes = 0x00000010 storageTexelBufferOffsetSingleTexelAlignment = true uniformTexelBufferOffsetAlignmentBytes = 0x00000010 uniformTexelBufferOffsetSingleTexelAlignment = true VkPhysicalDeviceTimelineSemaphoreProperties: -------------------------------------------- maxTimelineSemaphoreValueDifference = 18446744073709551615 VkPhysicalDeviceTransformFeedbackPropertiesEXT: ----------------------------------------------- maxTransformFeedbackStreams = 4 maxTransformFeedbackBuffers = 4 maxTransformFeedbackBufferSize = 0xffffffff maxTransformFeedbackStreamDataSize = 2048 maxTransformFeedbackBufferDataSize = 512 maxTransformFeedbackBufferDataStride = 2048 transformFeedbackQueries = true transformFeedbackStreamsLinesTriangles = false transformFeedbackRasterizationStreamSelect = true transformFeedbackDraw = true VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT: ---------------------------------------------------- maxVertexAttribDivisor = 4294967295 VkPhysicalDeviceVulkan11Properties: ----------------------------------- deviceUUID = 7da5434f-705f-a686-f68a-4528803453f4 driverUUID = c3311030-b3c7-5a1d-9182-09b3f5229935 deviceNodeMask = 1 deviceLUIDValid = false subgroupSize = 32 subgroupSupportedStages: SHADER_STAGE_VERTEX_BIT SHADER_STAGE_TESSELLATION_CONTROL_BIT SHADER_STAGE_TESSELLATION_EVALUATION_BIT SHADER_STAGE_GEOMETRY_BIT SHADER_STAGE_FRAGMENT_BIT SHADER_STAGE_COMPUTE_BIT SHADER_STAGE_ALL_GRAPHICS SHADER_STAGE_ALL SHADER_STAGE_RAYGEN_BIT_NV SHADER_STAGE_ANY_HIT_BIT_NV SHADER_STAGE_CLOSEST_HIT_BIT_NV SHADER_STAGE_MISS_BIT_NV SHADER_STAGE_INTERSECTION_BIT_NV SHADER_STAGE_CALLABLE_BIT_NV SHADER_STAGE_TASK_BIT_NV SHADER_STAGE_MESH_BIT_NV subgroupSupportedOperations: SUBGROUP_FEATURE_BASIC_BIT SUBGROUP_FEATURE_VOTE_BIT SUBGROUP_FEATURE_ARITHMETIC_BIT SUBGROUP_FEATURE_BALLOT_BIT SUBGROUP_FEATURE_SHUFFLE_BIT SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT SUBGROUP_FEATURE_CLUSTERED_BIT SUBGROUP_FEATURE_QUAD_BIT SUBGROUP_FEATURE_PARTITIONED_BIT_NV subgroupQuadOperationsInAllStages = true pointClippingBehavior = POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY maxMultiviewViewCount = 32 maxMultiviewInstanceIndex = 134217727 protectedNoFault = false maxPerSetDescriptors = 4294967295 maxMemoryAllocationSize = 0xffe00000 VkPhysicalDeviceVulkan12Properties: ----------------------------------- driverID = DRIVER_ID_NVIDIA_PROPRIETARY driverName = NVIDIA driverInfo = 550.54.17 conformanceVersion = 1.3.7.2 denormBehaviorIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL roundingModeIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL shaderSignedZeroInfNanPreserveFloat16 = true shaderSignedZeroInfNanPreserveFloat32 = true shaderSignedZeroInfNanPreserveFloat64 = true shaderDenormPreserveFloat16 = true shaderDenormPreserveFloat32 = false shaderDenormPreserveFloat64 = false shaderDenormFlushToZeroFloat16 = false shaderDenormFlushToZeroFloat32 = false shaderDenormFlushToZeroFloat64 = false shaderRoundingModeRTEFloat16 = true shaderRoundingModeRTEFloat32 = true shaderRoundingModeRTEFloat64 = true shaderRoundingModeRTZFloat16 = false shaderRoundingModeRTZFloat32 = true shaderRoundingModeRTZFloat64 = true maxUpdateAfterBindDescriptorsInAllPools = 4294967295 shaderUniformBufferArrayNonUniformIndexingNative = true shaderSampledImageArrayNonUniformIndexingNative = true shaderStorageBufferArrayNonUniformIndexingNative = true shaderStorageImageArrayNonUniformIndexingNative = true shaderInputAttachmentArrayNonUniformIndexingNative = true robustBufferAccessUpdateAfterBind = true quadDivergentImplicitLod = true maxPerStageDescriptorUpdateAfterBindSamplers = 1048576 maxPerStageDescriptorUpdateAfterBindUniformBuffers = 1048576 maxPerStageDescriptorUpdateAfterBindStorageBuffers = 1048576 maxPerStageDescriptorUpdateAfterBindSampledImages = 1048576 maxPerStageDescriptorUpdateAfterBindStorageImages = 1048576 maxPerStageDescriptorUpdateAfterBindInputAttachments = 1048576 maxPerStageUpdateAfterBindResources = 4294967295 maxDescriptorSetUpdateAfterBindSamplers = 1048576 maxDescriptorSetUpdateAfterBindUniformBuffers = 1048576 maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = 15 maxDescriptorSetUpdateAfterBindStorageBuffers = 1048576 maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = 16 maxDescriptorSetUpdateAfterBindSampledImages = 1048576 maxDescriptorSetUpdateAfterBindStorageImages = 1048576 maxDescriptorSetUpdateAfterBindInputAttachments = 1048576 supportedDepthResolveModes: RESOLVE_MODE_SAMPLE_ZERO_BIT RESOLVE_MODE_AVERAGE_BIT RESOLVE_MODE_MIN_BIT RESOLVE_MODE_MAX_BIT supportedStencilResolveModes: RESOLVE_MODE_SAMPLE_ZERO_BIT RESOLVE_MODE_MIN_BIT RESOLVE_MODE_MAX_BIT independentResolveNone = true independentResolve = true filterMinmaxSingleComponentFormats = true filterMinmaxImageComponentMapping = true maxTimelineSemaphoreValueDifference = 18446744073709551615 framebufferIntegerColorSampleCounts: SAMPLE_COUNT_1_BIT SAMPLE_COUNT_2_BIT SAMPLE_COUNT_4_BIT SAMPLE_COUNT_8_BIT Device Extensions: count = 216 VK_AMD_buffer_marker : extension revision 1 VK_EXT_4444_formats : extension revision 1 VK_EXT_attachment_feedback_loop_dynamic_state : extension revision 1 VK_EXT_attachment_feedback_loop_layout : extension revision 2 VK_EXT_blend_operation_advanced : extension revision 2 VK_EXT_border_color_swizzle : extension revision 1 VK_EXT_buffer_device_address : extension revision 2 VK_EXT_calibrated_timestamps : extension revision 2 VK_EXT_color_write_enable : extension revision 1 VK_EXT_conditional_rendering : extension revision 2 VK_EXT_conservative_rasterization : extension revision 1 VK_EXT_custom_border_color : extension revision 12 VK_EXT_depth_bias_control : extension revision 1 VK_EXT_depth_clamp_zero_one : extension revision 1 VK_EXT_depth_clip_control : extension revision 1 VK_EXT_depth_clip_enable : extension revision 1 VK_EXT_depth_range_unrestricted : extension revision 1 VK_EXT_descriptor_buffer : extension revision 1 VK_EXT_descriptor_indexing : extension revision 2 VK_EXT_discard_rectangles : extension revision 2 VK_EXT_display_control : extension revision 1 VK_EXT_dynamic_rendering_unused_attachments : extension revision 1 VK_EXT_extended_dynamic_state : extension revision 1 VK_EXT_extended_dynamic_state2 : extension revision 1 VK_EXT_extended_dynamic_state3 : extension revision 2 VK_EXT_external_memory_host : extension revision 1 VK_EXT_fragment_shader_interlock : extension revision 1 VK_EXT_global_priority : extension revision 2 VK_EXT_global_priority_query : extension revision 1 VK_EXT_graphics_pipeline_library : extension revision 1 VK_EXT_host_image_copy : extension revision 1 VK_EXT_host_query_reset : extension revision 1 VK_EXT_image_2d_view_of_3d : extension revision 1 VK_EXT_image_drm_format_modifier : extension revision 2 VK_EXT_image_robustness : extension revision 1 VK_EXT_image_sliced_view_of_3d : extension revision 1 VK_EXT_image_view_min_lod : extension revision 1 VK_EXT_index_type_uint8 : extension revision 1 VK_EXT_inline_uniform_block : extension revision 1 VK_EXT_line_rasterization : extension revision 1 VK_EXT_load_store_op_none : extension revision 1 VK_EXT_memory_budget : extension revision 1 VK_EXT_memory_priority : extension revision 1 VK_EXT_mesh_shader : extension revision 1 VK_EXT_multi_draw : extension revision 1 VK_EXT_mutable_descriptor_type : extension revision 1 VK_EXT_nested_command_buffer : extension revision 1 VK_EXT_non_seamless_cube_map : extension revision 1 VK_EXT_opacity_micromap : extension revision 2 VK_EXT_pageable_device_local_memory : extension revision 1 VK_EXT_pci_bus_info : extension revision 2 VK_EXT_physical_device_drm : extension revision 1 VK_EXT_pipeline_creation_cache_control : extension revision 3 VK_EXT_pipeline_creation_feedback : extension revision 1 VK_EXT_pipeline_library_group_handles : extension revision 1 VK_EXT_pipeline_robustness : extension revision 1 VK_EXT_post_depth_coverage : extension revision 1 VK_EXT_primitive_topology_list_restart : extension revision 1 VK_EXT_primitives_generated_query : extension revision 1 VK_EXT_private_data : extension revision 1 VK_EXT_provoking_vertex : extension revision 1 VK_EXT_queue_family_foreign : extension revision 1 VK_EXT_robustness2 : extension revision 1 VK_EXT_sample_locations : extension revision 1 VK_EXT_sampler_filter_minmax : extension revision 2 VK_EXT_scalar_block_layout : extension revision 1 VK_EXT_separate_stencil_usage : extension revision 1 VK_EXT_shader_atomic_float : extension revision 1 VK_EXT_shader_demote_to_helper_invocation : extension revision 1 VK_EXT_shader_image_atomic_int64 : extension revision 1 VK_EXT_shader_module_identifier : extension revision 1 VK_EXT_shader_object : extension revision 1 VK_EXT_shader_subgroup_ballot : extension revision 1 VK_EXT_shader_subgroup_vote : extension revision 1 VK_EXT_shader_viewport_index_layer : extension revision 1 VK_EXT_subgroup_size_control : extension revision 2 VK_EXT_swapchain_maintenance1 : extension revision 1 VK_EXT_texel_buffer_alignment : extension revision 1 VK_EXT_tooling_info : extension revision 1 VK_EXT_transform_feedback : extension revision 1 VK_EXT_vertex_attribute_divisor : extension revision 3 VK_EXT_vertex_input_dynamic_state : extension revision 2 VK_EXT_ycbcr_2plane_444_formats : extension revision 1 VK_EXT_ycbcr_image_arrays : extension revision 1 VK_KHR_16bit_storage : extension revision 1 VK_KHR_8bit_storage : extension revision 1 VK_KHR_acceleration_structure : extension revision 13 VK_KHR_bind_memory2 : extension revision 1 VK_KHR_buffer_device_address : extension revision 1 VK_KHR_calibrated_timestamps : extension revision 1 VK_KHR_cooperative_matrix : extension revision 2 VK_KHR_copy_commands2 : extension revision 1 VK_KHR_create_renderpass2 : extension revision 1 VK_KHR_dedicated_allocation : extension revision 3 VK_KHR_deferred_host_operations : extension revision 4 VK_KHR_depth_stencil_resolve : extension revision 1 VK_KHR_descriptor_update_template : extension revision 1 VK_KHR_device_group : extension revision 4 VK_KHR_draw_indirect_count : extension revision 1 VK_KHR_driver_properties : extension revision 1 VK_KHR_dynamic_rendering : extension revision 1 VK_KHR_dynamic_rendering_local_read : extension revision 1 VK_KHR_external_fence : extension revision 1 VK_KHR_external_fence_fd : extension revision 1 VK_KHR_external_memory : extension revision 1 VK_KHR_external_memory_fd : extension revision 1 VK_KHR_external_semaphore : extension revision 1 VK_KHR_external_semaphore_fd : extension revision 1 VK_KHR_format_feature_flags2 : extension revision 2 VK_KHR_fragment_shader_barycentric : extension revision 1 VK_KHR_fragment_shading_rate : extension revision 2 VK_KHR_get_memory_requirements2 : extension revision 1 VK_KHR_global_priority : extension revision 1 VK_KHR_image_format_list : extension revision 1 VK_KHR_imageless_framebuffer : extension revision 1 VK_KHR_index_type_uint8 : extension revision 1 VK_KHR_line_rasterization : extension revision 1 VK_KHR_load_store_op_none : extension revision 1 VK_KHR_maintenance1 : extension revision 2 VK_KHR_maintenance2 : extension revision 1 VK_KHR_maintenance3 : extension revision 1 VK_KHR_maintenance4 : extension revision 2 VK_KHR_maintenance5 : extension revision 1 VK_KHR_maintenance6 : extension revision 1 VK_KHR_map_memory2 : extension revision 1 VK_KHR_multiview : extension revision 1 VK_KHR_pipeline_executable_properties : extension revision 1 VK_KHR_pipeline_library : extension revision 1 VK_KHR_present_id : extension revision 1 VK_KHR_present_wait : extension revision 1 VK_KHR_push_descriptor : extension revision 2 VK_KHR_ray_query : extension revision 1 VK_KHR_ray_tracing_maintenance1 : extension revision 1 VK_KHR_ray_tracing_pipeline : extension revision 1 VK_KHR_ray_tracing_position_fetch : extension revision 1 VK_KHR_relaxed_block_layout : extension revision 1 VK_KHR_sampler_mirror_clamp_to_edge : extension revision 3 VK_KHR_sampler_ycbcr_conversion : extension revision 14 VK_KHR_separate_depth_stencil_layouts : extension revision 1 VK_KHR_shader_atomic_int64 : extension revision 1 VK_KHR_shader_clock : extension revision 1 VK_KHR_shader_draw_parameters : extension revision 1 VK_KHR_shader_expect_assume : extension revision 1 VK_KHR_shader_float16_int8 : extension revision 1 VK_KHR_shader_float_controls : extension revision 4 VK_KHR_shader_float_controls2 : extension revision 1 VK_KHR_shader_integer_dot_product : extension revision 1 VK_KHR_shader_maximal_reconvergence : extension revision 1 VK_KHR_shader_non_semantic_info : extension revision 1 VK_KHR_shader_quad_control : extension revision 1 VK_KHR_shader_subgroup_extended_types : extension revision 1 VK_KHR_shader_subgroup_rotate : extension revision 2 VK_KHR_shader_subgroup_uniform_control_flow : extension revision 1 VK_KHR_shader_terminate_invocation : extension revision 1 VK_KHR_shared_presentable_image : extension revision 1 VK_KHR_spirv_1_4 : extension revision 1 VK_KHR_storage_buffer_storage_class : extension revision 1 VK_KHR_swapchain : extension revision 70 VK_KHR_swapchain_mutable_format : extension revision 1 VK_KHR_synchronization2 : extension revision 1 VK_KHR_timeline_semaphore : extension revision 2 VK_KHR_uniform_buffer_standard_layout : extension revision 1 VK_KHR_variable_pointers : extension revision 1 VK_KHR_vertex_attribute_divisor : extension revision 1 VK_KHR_video_decode_h264 : extension revision 9 VK_KHR_video_decode_h265 : extension revision 8 VK_KHR_video_decode_queue : extension revision 8 VK_KHR_video_encode_h264 : extension revision 14 VK_KHR_video_encode_h265 : extension revision 14 VK_KHR_video_encode_queue : extension revision 12 VK_KHR_video_maintenance1 : extension revision 1 VK_KHR_video_queue : extension revision 8 VK_KHR_vulkan_memory_model : extension revision 3 VK_KHR_workgroup_memory_explicit_layout : extension revision 1 VK_KHR_zero_initialize_workgroup_memory : extension revision 1 VK_NVX_binary_import : extension revision 1 VK_NVX_image_view_handle : extension revision 2 VK_NVX_multiview_per_view_attributes : extension revision 1 VK_NV_clip_space_w_scaling : extension revision 1 VK_NV_compute_shader_derivatives : extension revision 1 VK_NV_cooperative_matrix : extension revision 1 VK_NV_copy_memory_indirect : extension revision 1 VK_NV_corner_sampled_image : extension revision 2 VK_NV_coverage_reduction_mode : extension revision 1 VK_NV_cuda_kernel_launch : extension revision 2 VK_NV_dedicated_allocation : extension revision 1 VK_NV_dedicated_allocation_image_aliasing : extension revision 1 VK_NV_descriptor_pool_overallocation : extension revision 1 VK_NV_device_diagnostic_checkpoints : extension revision 2 VK_NV_device_diagnostics_config : extension revision 2 VK_NV_device_generated_commands : extension revision 3 VK_NV_device_generated_commands_compute : extension revision 2 VK_NV_fill_rectangle : extension revision 1 VK_NV_fragment_coverage_to_color : extension revision 1 VK_NV_fragment_shader_barycentric : extension revision 1 VK_NV_fragment_shading_rate_enums : extension revision 1 VK_NV_framebuffer_mixed_samples : extension revision 1 VK_NV_geometry_shader_passthrough : extension revision 1 VK_NV_inherited_viewport_scissor : extension revision 1 VK_NV_linear_color_attachment : extension revision 1 VK_NV_low_latency : extension revision 1 VK_NV_low_latency2 : extension revision 2 VK_NV_memory_decompression : extension revision 1 VK_NV_mesh_shader : extension revision 1 VK_NV_present_barrier : extension revision 1 VK_NV_ray_tracing : extension revision 3 VK_NV_ray_tracing_invocation_reorder : extension revision 1 VK_NV_representative_fragment_test : extension revision 2 VK_NV_sample_mask_override_coverage : extension revision 1 VK_NV_scissor_exclusive : extension revision 2 VK_NV_shader_image_footprint : extension revision 2 VK_NV_shader_sm_builtins : extension revision 1 VK_NV_shader_subgroup_partitioned : extension revision 1 VK_NV_shading_rate_image : extension revision 3 VK_NV_viewport_array2 : extension revision 1 VK_NV_viewport_swizzle : extension revision 1 VkQueueFamilyProperties: ======================== queueProperties[0]: ------------------ minImageTransferGranularity = (1,1,1) queueCount = 16 queueFlags = QUEUE_GRAPHICS | QUEUE_COMPUTE | QUEUE_TRANSFER | QUEUE_SPARSE_BINDING timestampValidBits = 64 present support: VK_KHR_xcb_surface = true VK_KHR_xlib_surface = true queueProperties[1]: ------------------ minImageTransferGranularity = (1,1,1) queueCount = 2 queueFlags = QUEUE_TRANSFER | QUEUE_SPARSE_BINDING timestampValidBits = 64 present support = false queueProperties[2]: ------------------ minImageTransferGranularity = (1,1,1) queueCount = 8 queueFlags = QUEUE_COMPUTE | QUEUE_TRANSFER | QUEUE_SPARSE_BINDING timestampValidBits = 64 present support: VK_KHR_xcb_surface = true VK_KHR_xlib_surface = true queueProperties[3]: ------------------ minImageTransferGranularity = (1,1,1) queueCount = 2 queueFlags = QUEUE_TRANSFER | QUEUE_SPARSE_BINDING timestampValidBits = 32 present support = false queueProperties[4]: ------------------ minImageTransferGranularity = (1,1,1) queueCount = 1 queueFlags = QUEUE_TRANSFER | QUEUE_SPARSE_BINDING timestampValidBits = 32 present support = false VkPhysicalDeviceMemoryProperties: ================================= memoryHeaps: count = 3 memoryHeaps[0]: size = 16106127360 (0x3c0000000) (15.00 GiB) budget = 8628011008 usage = 0 flags: MEMORY_HEAP_DEVICE_LOCAL_BIT memoryHeaps[1]: size = 12341904384 (0x2dfa28400) (11.49 GiB) budget = 12341904384 usage = 0 flags: None memoryHeaps[2]: size = 257949696 (0x0f600000) (246.00 MiB) budget = 241041408 usage = 16908288 flags: MEMORY_HEAP_DEVICE_LOCAL_BIT memoryTypes: count = 6 memoryTypes[0]: heapIndex = 1 propertyFlags = 0x0000: None usable for: IMAGE_TILING_OPTIMAL: color images, FORMAT_D16_UNORM, FORMAT_X8_D24_UNORM_PACK32, FORMAT_D32_SFLOAT, FORMAT_S8_UINT, FORMAT_D24_UNORM_S8_UINT, FORMAT_D32_SFLOAT_S8_UINT IMAGE_TILING_LINEAR: color images memoryTypes[1]: heapIndex = 0 propertyFlags = 0x0001: MEMORY_PROPERTY_DEVICE_LOCAL_BIT usable for: IMAGE_TILING_OPTIMAL: color images, FORMAT_D16_UNORM, FORMAT_X8_D24_UNORM_PACK32, FORMAT_D32_SFLOAT, FORMAT_S8_UINT, FORMAT_D24_UNORM_S8_UINT, FORMAT_D32_SFLOAT_S8_UINT IMAGE_TILING_LINEAR: color images memoryTypes[2]: heapIndex = 0 propertyFlags = 0x0001: MEMORY_PROPERTY_DEVICE_LOCAL_BIT usable for: IMAGE_TILING_OPTIMAL: None IMAGE_TILING_LINEAR: None memoryTypes[3]: heapIndex = 1 propertyFlags = 0x0006: MEMORY_PROPERTY_HOST_VISIBLE_BIT MEMORY_PROPERTY_HOST_COHERENT_BIT usable for: IMAGE_TILING_OPTIMAL: None IMAGE_TILING_LINEAR: color images memoryTypes[4]: heapIndex = 1 propertyFlags = 0x000e: MEMORY_PROPERTY_HOST_VISIBLE_BIT MEMORY_PROPERTY_HOST_COHERENT_BIT MEMORY_PROPERTY_HOST_CACHED_BIT usable for: IMAGE_TILING_OPTIMAL: None IMAGE_TILING_LINEAR: color images memoryTypes[5]: heapIndex = 2 propertyFlags = 0x0007: MEMORY_PROPERTY_DEVICE_LOCAL_BIT MEMORY_PROPERTY_HOST_VISIBLE_BIT MEMORY_PROPERTY_HOST_COHERENT_BIT usable for: IMAGE_TILING_OPTIMAL: None IMAGE_TILING_LINEAR: color images VkPhysicalDeviceFeatures: ========================= robustBufferAccess = true fullDrawIndexUint32 = true imageCubeArray = true independentBlend = true geometryShader = true tessellationShader = true sampleRateShading = true dualSrcBlend = true logicOp = true multiDrawIndirect = true drawIndirectFirstInstance = true depthClamp = true depthBiasClamp = true fillModeNonSolid = true depthBounds = true wideLines = true largePoints = true alphaToOne = true multiViewport = true samplerAnisotropy = true textureCompressionETC2 = false textureCompressionASTC_LDR = false textureCompressionBC = true occlusionQueryPrecise = true pipelineStatisticsQuery = true vertexPipelineStoresAndAtomics = true fragmentStoresAndAtomics = true shaderTessellationAndGeometryPointSize = true shaderImageGatherExtended = true shaderStorageImageExtendedFormats = true shaderStorageImageMultisample = true shaderStorageImageReadWithoutFormat = true shaderStorageImageWriteWithoutFormat = true shaderUniformBufferArrayDynamicIndexing = true shaderSampledImageArrayDynamicIndexing = true shaderStorageBufferArrayDynamicIndexing = true shaderStorageImageArrayDynamicIndexing = true shaderClipDistance = true shaderCullDistance = true shaderFloat64 = true shaderInt64 = true shaderInt16 = true shaderResourceResidency = true shaderResourceMinLod = true sparseBinding = true sparseResidencyBuffer = true sparseResidencyImage2D = true sparseResidencyImage3D = true sparseResidency2Samples = true sparseResidency4Samples = true sparseResidency8Samples = true sparseResidency16Samples = true sparseResidencyAliased = true variableMultisampleRate = true inheritedQueries = true VkPhysicalDevice16BitStorageFeatures: ------------------------------------- storageBuffer16BitAccess = true uniformAndStorageBuffer16BitAccess = true storagePushConstant16 = true storageInputOutput16 = false VkPhysicalDevice8BitStorageFeatures: ------------------------------------ storageBuffer8BitAccess = true uniformAndStorageBuffer8BitAccess = true storagePushConstant8 = true VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT: -------------------------------------------------- advancedBlendCoherentOperations = true VkPhysicalDeviceBufferDeviceAddressFeatures: -------------------------------------------- bufferDeviceAddress = true bufferDeviceAddressCaptureReplay = true bufferDeviceAddressMultiDevice = true VkPhysicalDeviceBufferDeviceAddressFeaturesEXT: ----------------------------------------------- bufferDeviceAddress = true bufferDeviceAddressCaptureReplay = true bufferDeviceAddressMultiDevice = true VkPhysicalDeviceConditionalRenderingFeaturesEXT: ------------------------------------------------ conditionalRendering = true inheritedConditionalRendering = true VkPhysicalDeviceDepthClipEnableFeaturesEXT: ------------------------------------------- depthClipEnable = true VkPhysicalDeviceDescriptorIndexingFeatures: ------------------------------------------- shaderInputAttachmentArrayDynamicIndexing = true shaderUniformTexelBufferArrayDynamicIndexing = true shaderStorageTexelBufferArrayDynamicIndexing = true shaderUniformBufferArrayNonUniformIndexing = true shaderSampledImageArrayNonUniformIndexing = true shaderStorageBufferArrayNonUniformIndexing = true shaderStorageImageArrayNonUniformIndexing = true shaderInputAttachmentArrayNonUniformIndexing = true shaderUniformTexelBufferArrayNonUniformIndexing = true shaderStorageTexelBufferArrayNonUniformIndexing = true descriptorBindingUniformBufferUpdateAfterBind = true descriptorBindingSampledImageUpdateAfterBind = true descriptorBindingStorageImageUpdateAfterBind = true descriptorBindingStorageBufferUpdateAfterBind = true descriptorBindingUniformTexelBufferUpdateAfterBind = true descriptorBindingStorageTexelBufferUpdateAfterBind = true descriptorBindingUpdateUnusedWhilePending = true descriptorBindingPartiallyBound = true descriptorBindingVariableDescriptorCount = true runtimeDescriptorArray = true VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT: --------------------------------------------------- fragmentShaderSampleInterlock = true fragmentShaderPixelInterlock = true fragmentShaderShadingRateInterlock = true VkPhysicalDeviceHostQueryResetFeatures: --------------------------------------- hostQueryReset = true VkPhysicalDeviceImagelessFramebufferFeatures: --------------------------------------------- imagelessFramebuffer = true VkPhysicalDeviceIndexTypeUint8FeaturesEXT: ------------------------------------------ indexTypeUint8 = true VkPhysicalDeviceInlineUniformBlockFeaturesEXT: ---------------------------------------------- inlineUniformBlock = true descriptorBindingInlineUniformBlockUpdateAfterBind = true VkPhysicalDeviceLineRasterizationFeaturesEXT: --------------------------------------------- rectangularLines = true bresenhamLines = true smoothLines = true stippledRectangularLines = true stippledBresenhamLines = true stippledSmoothLines = true VkPhysicalDeviceMemoryPriorityFeaturesEXT: ------------------------------------------ memoryPriority = true VkPhysicalDeviceMultiviewFeatures: ---------------------------------- multiview = true multiviewGeometryShader = true multiviewTessellationShader = true VkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR: -------------------------------------------------------- pipelineExecutableInfo = true VkPhysicalDeviceProtectedMemoryFeatures: ---------------------------------------- protectedMemory = false VkPhysicalDeviceSamplerYcbcrConversionFeatures: ----------------------------------------------- samplerYcbcrConversion = true VkPhysicalDeviceScalarBlockLayoutFeatures: ------------------------------------------ scalarBlockLayout = true VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures: ---------------------------------------------------- separateDepthStencilLayouts = true VkPhysicalDeviceShaderAtomicInt64Features: ------------------------------------------ shaderBufferInt64Atomics = true shaderSharedInt64Atomics = true VkPhysicalDeviceShaderClockFeaturesKHR: --------------------------------------- shaderSubgroupClock = true shaderDeviceClock = true VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT: ---------------------------------------------------------- shaderDemoteToHelperInvocation = true VkPhysicalDeviceShaderDrawParametersFeatures: --------------------------------------------- shaderDrawParameters = true VkPhysicalDeviceShaderFloat16Int8Features: ------------------------------------------ shaderFloat16 = true shaderInt8 = true VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures: ---------------------------------------------------- shaderSubgroupExtendedTypes = true VkPhysicalDeviceSubgroupSizeControlFeaturesEXT: ----------------------------------------------- subgroupSizeControl = true computeFullSubgroups = true VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT: ------------------------------------------------ texelBufferAlignment = true VkPhysicalDeviceTimelineSemaphoreFeatures: ------------------------------------------ timelineSemaphore = true VkPhysicalDeviceTransformFeedbackFeaturesEXT: --------------------------------------------- transformFeedback = true geometryStreams = true VkPhysicalDeviceUniformBufferStandardLayoutFeatures: ---------------------------------------------------- uniformBufferStandardLayout = true VkPhysicalDeviceVariablePointersFeatures: ----------------------------------------- variablePointersStorageBuffer = true variablePointers = true VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT: -------------------------------------------------- vertexAttributeInstanceRateDivisor = true vertexAttributeInstanceRateZeroDivisor = true VkPhysicalDeviceVulkan11Features: --------------------------------- storageBuffer16BitAccess = true uniformAndStorageBuffer16BitAccess = true storagePushConstant16 = true storageInputOutput16 = false multiview = true multiviewGeometryShader = true multiviewTessellationShader = true variablePointersStorageBuffer = true variablePointers = true protectedMemory = false samplerYcbcrConversion = true shaderDrawParameters = true VkPhysicalDeviceVulkan12Features: --------------------------------- samplerMirrorClampToEdge = true drawIndirectCount = true storageBuffer8BitAccess = true uniformAndStorageBuffer8BitAccess = true storagePushConstant8 = true shaderBufferInt64Atomics = true shaderSharedInt64Atomics = true shaderFloat16 = true shaderInt8 = true descriptorIndexing = true shaderInputAttachmentArrayDynamicIndexing = true shaderUniformTexelBufferArrayDynamicIndexing = true shaderStorageTexelBufferArrayDynamicIndexing = true shaderUniformBufferArrayNonUniformIndexing = true shaderSampledImageArrayNonUniformIndexing = true shaderStorageBufferArrayNonUniformIndexing = true shaderStorageImageArrayNonUniformIndexing = true shaderInputAttachmentArrayNonUniformIndexing = true shaderUniformTexelBufferArrayNonUniformIndexing = true shaderStorageTexelBufferArrayNonUniformIndexing = true descriptorBindingUniformBufferUpdateAfterBind = true descriptorBindingSampledImageUpdateAfterBind = true descriptorBindingStorageImageUpdateAfterBind = true descriptorBindingStorageBufferUpdateAfterBind = true descriptorBindingUniformTexelBufferUpdateAfterBind = true descriptorBindingStorageTexelBufferUpdateAfterBind = true descriptorBindingUpdateUnusedWhilePending = true descriptorBindingPartiallyBound = true descriptorBindingVariableDescriptorCount = true runtimeDescriptorArray = true samplerFilterMinmax = true scalarBlockLayout = true imagelessFramebuffer = true uniformBufferStandardLayout = true shaderSubgroupExtendedTypes = true separateDepthStencilLayouts = true hostQueryReset = true timelineSemaphore = true bufferDeviceAddress = true bufferDeviceAddressCaptureReplay = true bufferDeviceAddressMultiDevice = true vulkanMemoryModel = true vulkanMemoryModelDeviceScope = true vulkanMemoryModelAvailabilityVisibilityChains = true shaderOutputViewportIndex = true shaderOutputLayer = true subgroupBroadcastDynamicId = true VkPhysicalDeviceVulkanMemoryModelFeatures: ------------------------------------------ vulkanMemoryModel = true vulkanMemoryModelDeviceScope = true vulkanMemoryModelAvailabilityVisibilityChains = true VkPhysicalDeviceYcbcrImageArraysFeaturesEXT: -------------------------------------------- ycbcrImageArrays = true ```
Blyron commented 4 months ago

We have repro it. It seems is UE issue https://forums.unrealengine.com/t/when-minimized-i-have-a-memory-leak-in-packaged-game-when-only-using-vulcan-or-dx12-any-ideas/1429649 We are looking at it

Blyron commented 4 months ago

Which is the FPS of your client while server minimized?

apolak commented 4 months ago

Which is the FPS of your client while server minimized?

@Blyron On NVIDIA Tesla T4 I get 25-30 FPS, same when the window isn't minimized. On NVIDIA L4 I get 40-50 FPS in both cases. Same when I run the client in sync mode.

Blyron commented 4 months ago

Have you tried with -RenderOffScreen?

apolak commented 4 months ago

Have you tried with -RenderOffScreen?

@Blyron If I start CarlaUE4 if off-screen mode, after starting the Python client I can also see memory usage constantly increasing, but at a slower rate, see the screenshot below. I started the Python client around the 8:55 mark. At the 9:35 mark, the percentage of memory used has increased from 28% to 32%. This trend isn't visible if I start CarlaUE4 in on-screen mode (not minimized). image

Blyron commented 4 months ago

Okay. We got it, we are able to repro it. But we do not think it would be quick fix. Seems to be related with Unreal itself. We need to dig into that