I do have hard time to convert to Qt6 using OpenGL, more specifically how to return QGSTexture pointer in material sharder object call which is
updateSampledImage(RenderState &state,
int binding,
QSGTexture *texture,
QSGMaterial newMaterial,
QSGMaterial *oldMaterial)
I do have hard time to convert to Qt6 using OpenGL, more specifically how to return QGSTexture pointer in material sharder object call which is updateSampledImage(RenderState &state, int binding, QSGTexture *texture, QSGMaterial newMaterial, QSGMaterial *oldMaterial)
Do you have insights on how to do it in Qt6?