Open jamalknight opened 3 years ago
easily, the best option I have is doing the mocap in another programs...
Vibe, results doesnt have that root movement, probably there is a way to get it, but that is something I cant research now (and probably not in the near future)
What I can suggest you is using, frankmocap or easymocap, or maybe mediapipe. and use it with mocap_import addon for blender, then export it to use in Maya
Frankmocap you can see instalation instructions in https://github.com/carlosedubarreto/frankmocap_win_install
easymocap instalation instructions in https://github.com/zju3dv/EasyMocap
but it is odd the calibrate it (you need at least 2 cameras to make it work but the result is the better on I've found, even for finger capture) you can watch tutorial on it in https://youtube.com/playlist?list=PLYzax7LPWaADMqDjc9rnAOC3tsd35zZGL
Mediapipe is the easiest on and the less precise. you can use it inside the mocap_import addon for blender.
Video showing frankmocap using mocap import
https://user-images.githubusercontent.com/4061130/122172942-a3c4ea80-ce57-11eb-826f-9f1411452463.mp4
and the mediapipe one
https://user-images.githubusercontent.com/4061130/122173232-f30b1b00-ce57-11eb-8bee-4f6a997cb8ba.mp4
if you are interested in mocap_import, you can download it from https://gumroad.com/l/mocap_import
Thanks a lot for those links and info. I will check them out.
Hi Carlos
VIBE for windows is working great, I especially like the pkl to fbx converter. I am having one issue though. When I import the fbx into the 3D app (Maya in my case) the root joint does not move, is stays at the origin but all the other joints do animate.
Video is attached to illustrate the issue
Any ideas on how I can get the root joint following the same as the output that the pkl file generates?
https://user-images.githubusercontent.com/38970401/122167963-056c6f80-cebf-11eb-8531-34518ad3d6eb.mp4