carlsednaoui / coderdojo-nyc-curriculum

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Space exploration level idea #1

Open carlsednaoui opened 10 years ago

carlsednaoui commented 10 years ago

@obfuscat3d, was thinking we could add an additional level where the ship starts on the ground. On takeoff (keypress), the game starts (which activates gravity + a counter).

The player's goal is to make the ship fly pass a certain point (aka: pass a given altitude) and then land the ship back down safely. The player that does this the fastest wins!

obfuscat3d commented 10 years ago

Sounds like fun. There's a ton of extra stuff we could add (e.g. fuel tracking, 2d, etc...)

wondering what makes sense to prioritize vs' letting kids tackle themselves. In terms of coding, could probably implement all of these ideas in under an hour. Thoughts?

carlsednaoui commented 10 years ago

Leaving it open ended is a definitely a plus, but zero directions might be too difficult of a challenge.

In the examples you mentioned (tracking fuel, 2d, etc) we could have instructions "for mentors only" and have the group work with the mentor to build these things.

The first part (what we already have) would be instructional and this part would all about critical thinking. If the group is small enough, this could be really fun and engaging.