I’m reaching out to report a problem that occurs after building the game. When running the game in the editor Mode, creating objects and binding them works fine, and animations play as expected. However, after the build, the animations cannot be played.
It seems that the timeline prefab bind information might be getting lost upon building.No error messages are displayed.
Unity Version:2021.3.14
HDRP
Test with comparison of Instantiation Methods - Direct Prefab Instant And. Addressables
is must use
tc = timeLineRuntime.GetComponent();
tc.Play(() => Debug.Log("TimelineController Complete"));
Do not use playableDirectorRuntime.Play();---in build mode
I’m reaching out to report a problem that occurs after building the game. When running the game in the editor Mode, creating objects and binding them works fine, and animations play as expected. However, after the build, the animations cannot be played.
It seems that the timeline prefab bind information might be getting lost upon building.No error messages are displayed.
Unity Version:2021.3.14 HDRP
Test with comparison of Instantiation Methods - Direct Prefab Instant And. Addressables