carolhmj / ffd

Free Form Deformation Implementation
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Cannot open include file: 'Vec.h' #1

Open megafanat opened 7 years ago

megafanat commented 7 years ago

Cannot build this project. When I try to build it I get errors:

1> moc_glwidget.cpp 1>c:\users\user\documents\visual studio 2013\projects\ffd-master\free-form-deformation\ffdgrid.h(5): fatal error C1083: Cannot open include file: 'Vec.h': No such file or directory 1> moc_mainwindow.cpp 1> ffdgrid.cpp 1>c:\users\user\documents\visual studio 2013\projects\ffd-master\free-form-deformation\ffdgrid.h(5): fatal error C1083: Cannot open include file: 'Vec.h': No such file or directory 1> glwidget.cpp 1>c:\users\user\documents\visual studio 2013\projects\ffd-master\free-form-deformation\ffdgrid.h(5): fatal error C1083: Cannot open include file: 'Vec.h': No such file or directory 1> gridpoints.cpp 1>c:\users\user\documents\visual studio 2013\projects\ffd-master\free-form-deformation\gridpoints.h(5): fatal error C1083: Cannot open include file: 'Vec.h': No such file or directory 1> main.cpp 1> mainwindow.cpp 1>c:\users\user\documents\visual studio 2013\projects\ffd-master\free-form-deformation\ffdgrid.h(5): fatal error C1083: Cannot open include file: 'Vec.h': No such file or directory 1> model.cpp 1>c:\users\user\documents\visual studio 2013\projects\ffd-master\free-form-deformation\model.h(4): fatal error C1083: Cannot open include file: 'TriMesh.h': No such file or directory

There are no files 'Vec.h' and 'TriMesh.h' in your repository.

carolhmj commented 7 years ago

Wow, this is kind of a old project, I didn't even finish it! I checked it now and it seems master is an older, non-working version (which doesn't makes sense being it's a master branch, but I wasn't mantaining the project very well). There's another branch named "new", where I changed the vector part to use Eigen, and this one compiles, so there's this alternative of checking this branch and installing Eigen.

carolhmj commented 7 years ago

I made the "new" branch the current master, so you can just checkout it now, I think. But this project is seriously not completed, so I don't know if it will help.