caronnee / peva

Automatically exported from code.google.com/p/peva
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Line of sight #2

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
neimplmenetovane

pravdepob. riesenie = nasypat vsetko vo stvorci do resolvovacej  mapy, 
posekaj to na kusky, aplikovat seera a z id zase resolvnut objekt

Original issue reported on code.google.com by caronnee@gmail.com on 28 Feb 2010 at 9:54

GoogleCodeExporter commented 9 years ago
Zmena nahladu -> kedze to ma byt spojite, hram sa tam s tangensami a checkujem, 
ci to 
v tom uhle

Original comment by caronnee@gmail.com on 8 Mar 2010 at 3:32

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
Zmena, staci porovnavat uhly, stejne je tam problem s prechodom uhla 360->0

Original comment by caronnee@gmail.com on 18 Mar 2010 at 9:12

GoogleCodeExporter commented 9 years ago
Aktualne riesenie: vytvorit si pre kady objek uol, pod akym ho robot vidi a (aj 
360) a 
potom checkovat, ci sa oba uhly ( zaaciatocny aj koncovy) strenu vo viditelnosti

Original comment by caronnee@gmail.com on 18 Mar 2010 at 9:32