carson-katri / dream-textures

Stable Diffusion built-in to Blender
GNU General Public License v3.0
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Render engine - Modifiers not being used by controlnet on render time #644

Closed ghost closed 1 year ago

ghost commented 1 year ago

Description

It seems that the modifier stack is being ignored when rendering using ControlNet depth pass.

Blender version: 3.5 Stable 1be25cfff18b OS: Windows 10 64bit System: AMD Ryzen 9 5900X, Nvidia RTX3090

Steps to Reproduce

  1. Setup the render engine, and create basic node setup that uses ControlNet (namely depth).
  2. Add a mesh and any modifier that should have an evident effect on the mesh
  3. Hit render

Expected Behavior

Modifier should be visible on the render result

Addon Version

Windows (CUDA)

GPU

NVIDIA

ghost commented 1 year ago

Hmm, further testing with the rig modifier reveals that the problem occurs with depth and also normal controlnet. Openpose works just fine.

aulerius commented 1 year ago

+1. Can confirm this from my own experience with depth ControlNet.

github-actions[bot] commented 1 year ago

This issue is stale because it has been open for 60 days with no activity.

github-actions[bot] commented 1 year ago

This issue was closed because it has been inactive for 7 days since being marked as stale.