Closed ghost closed 1 year ago
Hmm, further testing with the rig modifier reveals that the problem occurs with depth and also normal controlnet. Openpose works just fine.
+1. Can confirm this from my own experience with depth ControlNet.
This issue is stale because it has been open for 60 days with no activity.
This issue was closed because it has been inactive for 7 days since being marked as stale.
Description
It seems that the modifier stack is being ignored when rendering using ControlNet depth pass.
Blender version: 3.5 Stable 1be25cfff18b OS: Windows 10 64bit System: AMD Ryzen 9 5900X, Nvidia RTX3090
Steps to Reproduce
Expected Behavior
Modifier should be visible on the render result
Addon Version
Windows (CUDA)
GPU
NVIDIA