Closed WilliamKappler closed 7 months ago
Addendum: I messed around with this more and ended up prompted when I tried to do the projection that the model I have isn't suitable for using depth and I need a depth to image one. So, this seems like intended behavior and user-error on my part, but perhaps then the real issue is that this error should trigger in what I originally did to avoid confusion.
I think the difference was in changing the model type during the linking to v1 instead of auto.
Problem solved thanks to William Kappler. When using link files do not use auto link in the drop down use V1 or depth or xl from dropdown.
This issue is stale because it has been open for 60 days with no activity.
This issue was closed because it has been inactive for 7 days since being marked as stale.
Description
I'm using Blender 3.6.5 (also tried 3.6.2) on Windows 10 with a RTX 3060 12gb which can run Stable Diffusion via Automatic1111 and other programs without error. Dream Textures is version 0.3.1.
I set the addon up according to the instructions (using the manual approach) with the exception of attempting to use the two models I already have, SD1.4 and NAI. When I run the texture projection, I get the error:
Maybe there's some connection to the models, since I'm not using the SD2.1 specified in the setup instructions. "Import Checkpoint File" in the options didn't work, but "Link Checkpoint File" did. Import did nothing and didn't report an error, but checking the python console I found:
Using the Link option added the model to the model list without complaint.
Steps to Reproduce
Install as specified (manually unzipping to addons), link SD1.4 or NAI, create an icosphere and attempt to texture it with any prompt.
Expected Behavior
The icosphere to be textured to at least some degree without error.
Addon Version
Windows (CUDA)
GPU
NVIDIA