carson-katri / dream-textures

Stable Diffusion built-in to Blender
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Unable to bake UV map #815

Open JWBWork opened 2 months ago

JWBWork commented 2 months ago

Description

Blender 4.1 Dream Textures Windows CUDA 4-1 Windows 11

Cuda version details

> nvcc --version
nvcc: NVIDIA (R) Cuda compiler driver
Copyright (c) 2005-2024 NVIDIA Corporation
Built on Wed_Apr_17_19:36:51_Pacific_Daylight_Time_2024
Cuda compilation tools, release 12.5, V12.5.40
Build cuda_12.5.r12.5/compiler.34177558_0

When I try to generate with bake enabled the result uses the original generated image and the baked version of the image is just a black image.

No exceptions/warnings are logged.

Screenshot 2024-08-13 224452 Screenshot 2024-08-13 224509 Screenshot 2024-08-13 224604

Steps to Reproduce

  1. Install with blender 4.1
  2. Create a mesh
  3. Unwrap mesh
  4. Duplicate mesh and rotate second mesh 90 degrees
  5. Generate with bake enabled using default recommended model

Expected Behavior

I believe the baked image should re-arrange the generated image to match my UV-map.

Addon Version

Windows (CUDA)

Blender Version

Blender 4.1+

GPU

NVIDIA

ViachaslauBusel commented 1 month ago

The same problem. Both on Blender 4.1 and 3.6.

klfajardo commented 13 hours ago

Same problem. Blender 4.2