cart / amethyst-bunnymark

Benchmarks the Amethyst Game Engine by rendering as many bunny sprites as possible at 60fps
MIT License
15 stars 2 forks source link

Specs for results provided #2

Closed distransient closed 5 years ago

distransient commented 5 years ago

Could you add these to the README.md?

I've posted my own results along with specs of the machine used in this thread on lobste.rs, which are fairly interesting along with the results of the user above me.

cart commented 5 years ago

Just added them! I included specs for my godot3-bunnymark project and i guess i just got lazy here :smile: I used the same machine for both benchmarks.

The results you linked to are definitely interesting.

Comparing your videocard to mine: The 940m got a passmark score of 981 and the 1070 got a11203. So according to passmark (and as always, take all benchmarks with a grain of salt) my card is 11.42x faster than yours.

You got ~21,000 bunnies and i got 109,800 bunnies, so thats 5.23x faster according to bunnymark.

I guess thats on the same order :)

I'm excited to try out par_join once amethyst gets support for it (there are weird trait issues that currently prevent me from using it). Maybe we'll see even better results if/when that lands.

distransient commented 5 years ago

Thank you! Qualitatively different loads probably. It'll be interesting to see where this goes with the renderer getting revamped in future versions of amethyst.