We need to know the number of tournament levels, the stride and length of each computation hash, and the timeouts.
Wrong measurements can lead to honest validators losing arbitration. Also, these measurements change with versions of the emulator. Finally, apps can chose different reference machines, which will yield different values. To make these measurements transparent, well documented, and easy to regenerate, we should create scripts that automatically generate those values.
We need to know the number of tournament levels, the stride and length of each computation hash, and the timeouts.
Wrong measurements can lead to honest validators losing arbitration. Also, these measurements change with versions of the emulator. Finally, apps can chose different reference machines, which will yield different values. To make these measurements transparent, well documented, and easy to regenerate, we should create scripts that automatically generate those values.
@diegonehab @vfusco @claudioantonio