cartridge-gg / dopewars

An onchain adaptation of the classic Drug Wars game
https://dopewars.game
MIT License
61 stars 24 forks source link

Updates to the way we handle inventory #285

Closed clicksave closed 5 months ago

clicksave commented 8 months ago

At present we're measuring inventory in units. 1 Weed takes up the same space as 1 Cocaine. This creates a scenario where pretty quickly, drugs on the lower become outdated, as theres a significantly lower cap on the amount of money you can make trading them. Lets open up the decision space a bit by introducing a new way to measure bag space, weight.

If we balance the lower end drugs so they weigh less than the higher end drugs you'll be able to carry more of them, this should extend their viability further into the late game.


We'll have to experiment with these numbers to find the right balance. Generally, you should still be able to make the most profit on the higher end drugs, but the delta should be lower than it is now.


Here's how it would impact the UI

Location page

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Market Page

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Resources

Desktop Mockups

clicksave commented 8 months ago

Recommendations. I did some sloppy math and these weights make sense relative to the current prices

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Here, are the numbers assuming the player can carry 10 lbs. (numbers chosen specifically to balance the maximum profit you can make on each drug)

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clicksave commented 8 months ago

Ok and inventory scaling.

Plastic Bag > Fanny Pack > Backpack > Duffle Bag


Lets try this 10 lbs -> 25 lbs -> 50 lbs -> 100 lbs

clicksave commented 8 months ago
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