Closed clicksave closed 5 months ago
Recommendations. I did some sloppy math and these weights make sense relative to the current prices
Here, are the numbers assuming the player can carry 10 lbs. (numbers chosen specifically to balance the maximum profit you can make on each drug)
Ok and inventory scaling.
Plastic Bag > Fanny Pack > Backpack > Duffle Bag
Lets try this 10 lbs -> 25 lbs -> 50 lbs -> 100 lbs
At present we're measuring inventory in units. 1 Weed takes up the same space as 1 Cocaine. This creates a scenario where pretty quickly, drugs on the lower become outdated, as theres a significantly lower cap on the amount of money you can make trading them. Lets open up the decision space a bit by introducing a new way to measure bag space, weight.
If we balance the lower end drugs so they weigh less than the higher end drugs you'll be able to carry more of them, this should extend their viability further into the late game.
We'll have to experiment with these numbers to find the right balance. Generally, you should still be able to make the most profit on the higher end drugs, but the delta should be lower than it is now.
Here's how it would impact the UI
Location page
Market Page
Resources
Desktop Mockups