caseymcc / UE4CMake

Provides a simple way to add a cmake lib to any Unreal Engine 4 (UE4) or 5 (UE5) project.
MIT License
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Development builds should apply release optimisations #13

Closed SalamiArmi closed 1 year ago

SalamiArmi commented 1 year ago

According to the documentation (https://docs.unrealengine.com/5.1/en-US/build-configurations-reference-for-unreal-engine/) it looks like only Debug and DebugGame need to be compiled without optimisation. This PR seems more technically correct to me.

caseymcc commented 1 year ago

likely need to check the difference in build options and generate a different set for each, but this should be close to the intended