I have a question:
Can your plugin see how many chunks there are around a player at any given time?
If this is true, can you make it so that chunks in that order given the seasonal influence? I'll explain: Running through the world gives the season (in this question winter, so snow I mean) not enough time to activate or finish. Would it not be better to always look around a player if chunks are changed, and if not, start?
I now have dynmap that looks like a checkerboard, and waiting for a sector being turned into winter, is a slow proces, so it should be doing it more often, maybe take rain/snow outside the view of the player, and not always on the players chunk.
It is just an idea.
From spigot:
I have a question: Can your plugin see how many chunks there are around a player at any given time? If this is true, can you make it so that chunks in that order given the seasonal influence? I'll explain: Running through the world gives the season (in this question winter, so snow I mean) not enough time to activate or finish. Would it not be better to always look around a player if chunks are changed, and if not, start? I now have dynmap that looks like a checkerboard, and waiting for a sector being turned into winter, is a slow proces, so it should be doing it more often, maybe take rain/snow outside the view of the player, and not always on the players chunk. It is just an idea.