Open ocornut opened 6 years ago
bindings regenerated for 1.60. Next up is changing my game to work with 1.60, then I'll try switching up the order
Amazing work, Patrick, thanks a lot!
I was talking to @slages recently who worked on a way of switching order there: https://github.com/slages/love-imgui/commits/master But his commit is combined with a couple of other things so it's not easy to cherry-pick as is.
Hello,
I believe return values should be inverted, cases like:
status, floatValue = imgui.SliderFloat("SliderFloat", floatValue, 0.0, 1.0);
Would be much more efficient as:floatValue, status = imgui.SliderFloat("SliderFloat", floatValue, 0.0, 1.0);
Sincestatus
(= was the field modified) is rarely used. So in the vast majority of use people would just do:floatValue = imgui.SliderFloat("SliderFloat", floatValue, 0.0, 1.0);
It would be faster and easier for users. Perhaps add an option in the generator for retro-compatibility and make both available?
(Extra: Curious if the default bindings will be regenerated for latest?)
Thanks, Omar