What steps will reproduce the problem?
1. calling void UIContext::keyboard(unsigned char k, int x, int y) more than 32
times without redrawing causes the problem
m_keyBuffer[m_nbKeys] = k;
m_nbKeys++;
BugFix:
if(m_nbKeys>30) return;
m_keyBuffer[m_nbKeys] = k;
m_nbKeys++;
Original issue reported on code.google.com by sven.for...@gmail.com on 29 Oct 2013 at 5:12
Original issue reported on code.google.com by
sven.for...@gmail.com
on 29 Oct 2013 at 5:12