Adds support for visionOS style natural input to the CasualOS WebXR session for Apple Vision headsets.
Implements new transient-pointer input source type. Some modification were done to WebXRControllerMesh to allow for the toggling of pointer rays and controller meshes now that we have unique input methods like transient-pointer that are controller inputs but we don't want to necessarily represent visually.
Compatibility testing was done on HoloLens 2 and Quest 2 (hands and controllers).
Adds support for visionOS style natural input to the CasualOS WebXR session for Apple Vision headsets.
Implements new
transient-pointer
input source type. Some modification were done toWebXRControllerMesh
to allow for the toggling of pointer rays and controller meshes now that we have unique input methods liketransient-pointer
that are controller inputs but we don't want to necessarily represent visually.Compatibility testing was done on HoloLens 2 and Quest 2 (hands and controllers).
Fixes issues #437 and #438
WebKit blog post reference: https://webkit.org/blog/15162/introducing-natural-input-for-webxr-in-apple-vision-pro/