Closed GLopez12 closed 5 months ago
I just went through the list and fixed them all. So you could just plug this into src/spells.lua to keep it fixed in the future (I think):
addonTable.Interrupts = { [1766] = 3, -- Kick (Rogue) [2139] = 5, -- Counterspell (Mage) [6552] = 3, -- Pummel (Warrior) [19647] = 5, -- Spell Lock (Warlock) [47528] = 3, -- Mind Freeze (Death Knight) [57994] = 2, -- Wind Shear (Shaman) [91802] = 2, -- Shambling Rush (Death Knight) [93985] = 3, -- Skull Bash (feral+bear, tested) [96231] = 3, -- Rebuke (Paladin) [106839] = 3, -- Skull Bash (Feral) [115781] = 5, -- Optical Blast (Warlock) [116705] = 3, -- Spear Hand Strike (Monk) [132409] = 5, -- Spell Lock (Warlock) [147362] = 3, -- Counter Shot (Hunter) [171138] = 5, -- Shadow Lock (Warlock) [183752] = 3, -- Disrupt (Demon Hunter) [187707] = 3, -- Muzzle (Hunter) [212619] = 5, -- Call Felhunter (Warlock) [231665] = 3, -- Avengers Shield (Paladin) [351338] = 4, -- Quell (Dracthyr)
Hello and sorry for the late reply.
Thank you very much for your contribution! I have pushed changes in the latest version 100206.0-release
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Thanks for the great addon!
One minor thing: A few patches ago, some interrupt durations were reduced. But the addon's interrupt tracker still uses the old durations. So Kick (the rogue interrupt) is 5 seconds when it should be 3. Other interrupts were similarly reduced.