...libnkd "works" (application that would fail to run at all without translation layer) starts, but silently hangs on any stage that would require starting to render 3D stuff (purely 2D applications run fine). I tried to gather usable debug info, but logcat shows nothing of interest at all - the application does regular stuff it should, then silently freezes.
...(or any commit before the "910291ceb95e5c5da9861f228988bd9a735b73da)", resulting in download of seemingly "wrong" libNDK), fixes the issue - all applications are working just fine.
As a side note, libhoudini from current master works, but gives terrible performance compared to libNDK (on Steam Deck, houdini is ~10 FPS, compared to full v-sync limited 60 fps using libNDK, for same test application, during 3D rendering).
Since: match the correct version of libndk
...libnkd "works" (application that would fail to run at all without translation layer) starts, but silently hangs on any stage that would require starting to render 3D stuff (purely 2D applications run fine). I tried to gather usable debug info, but logcat shows nothing of interest at all - the application does regular stuff it should, then silently freezes.
Reverting to, for example: https://github.com/casualsnek/waydroid_script/commit/4f6410c3bb158ac70775fdbc656e866dec520642
...(or any commit before the "910291ceb95e5c5da9861f228988bd9a735b73da)", resulting in download of seemingly "wrong" libNDK), fixes the issue - all applications are working just fine.
As a side note, libhoudini from current master works, but gives terrible performance compared to libNDK (on Steam Deck, houdini is ~10 FPS, compared to full v-sync limited 60 fps using libNDK, for same test application, during 3D rendering).