Closed chaosvolt closed 2 years ago
Need re-test
Retesting on:
- OS: Windows
- OS Version: 10.0 1809
- Game Version: 25ad09d [64-bit]
- Graphics Version: Tiles
- Game Language: []
- Mods loaded: [
Bright Nights [dda],
Elevated bridges [elevated_bridges],
No Fungal Monsters [No_Fungi],
Disable NPC Needs [no_npc_food],
Manual Bionic Installation [manualbionicinstall],
Simplified Nutrition [novitamins]
]
I spawned in a bandit camp and walked around it until one of the bandits, roughly 30 tiles away, was in view. They pretty much immediately printed the "gets angry" message and started approaching me.
So I don't know what was going on in the previous version nor what could've changed to make them work just fine now.
Describe the bug
I noticed recently while cleaning out a next of bandits that they would wander in the direction of my gunfire but not actually charge me, and soon realized the ! indicator to show them as being able to see me wasn't popping up.
Later on I killed another hostile NPC via hit-and-run with a crossbow, and realized that the otherwise-unimpaired NPC was only able to see me if I got within 4 tiles or so, despite it being broad daylight.
Steps To Reproduce
Expected behavior
For NPCs to be able to see however far out during daytime is considered normal range.
Screenshots
Versions and configuration
Additional context