Open PatchouliKnowledge opened 2 years ago
One note with the nurse bots, they are meant to be defective, so the hardcoded hostility is actually desired in my opinion, you're meant to notice that they are defective and avoid/kill them. Normal nurse bots start as neutral and when hacked will treat you as Doctor even without a badge. Having defective nurse bots revert to normal nurse bots would be counter to their design and trivialize their encounters.
That said, they're a bit overtuned in my opinion, it should be harder for them to inject you and drag you off, makes melee rather RNG, and especially in labs it may not be feasible to engage them at range.
Describe the bug
Using the "IFF override" option of the control laptop on various enemies produces mixed results. Out of the ones I encountered so far:
Other robots might have similar issues, but I have yet to encounter them on my current run.
Steps To Reproduce
Expected behavior
Screenshots
No response
Versions and configuration
Mods loaded:
Bright Nights [dda], Disable NPC Needs [no_npc_food], Simplified Nutrition [novitamins], Elevated bridges [elevated_bridges], C.R.I.T Expansion Mod [crt_expansion], Magiclysm [magiclysm], Alternative Map Key [alt_map_key], Mythical Martial Arts [MMA], sees-player icon, HitButton_iso [sees_player_hitbutton], Mining Mod [Mining_Mod], Vehicle Additions Pack [blazemod], Folding Parts pack [deoxymod]
Additional context
No response