Is your feature request related to a problem? Please describe.
So what it actually does is (good luck to know that without looking at the code):
Stop bleeding
Disinfect a wound, only if bitten
Apply a strong antibiotic if infected
Describe the solution you'd like
Have it also apply bandages.
You would need to give it supplies (same system as splints).
Then it would "apply them on you", taking into account your current first aid skill, and adding a bonus (like 5).
This would also raise your first aid skill, as fast as when you apply bandages on yourself directly. The message would be something like "You apply your bandage on your body part, with the Autodoc's help".
Supposing your character has 5 "wounded" body parts:
L ARM 80
HEAD 100
R ARM 50
L LEG 28
TORSO 30
R LEG 48
If you give it 3 bandages, it will heal the following limbs in priority: L LEG, TORSO, R LEG because they are the most damaged.
It would never use a bandage if there would be no point of using it (eg, it already did it recently and there would be no improvement).
Then if you add 3 bandages and use "treat wounds" again, it will heal: R ARM, L ARM.
To avoid losing too many bandages, it could apply bandages only if there's at least a 20% improvement, and if the limb has less than 95% health.
And it could be even better if this could be customizable through the autodoc.
The main gameplay improvement behind it would be:
having access to better healing when you get an autodoc
not having to grind first aid to get decent healing
not having to press 18 keys to heal all of your limbs (action key -> bandage key -> digit = 3 * 6 body parts = 18 keys pressed!)
in fact you can do it in 3 + 5 * 2 = 13 keys with the eat key, thanks Krwak for pointing that out
Disinfectant could be added in a second time, but would follow the same principles.
Is your feature request related to a problem? Please describe.
So what it actually does is (good luck to know that without looking at the code):
Describe the solution you'd like
Have it also apply bandages. You would need to give it supplies (same system as splints). Then it would "apply them on you", taking into account your current first aid skill, and adding a bonus (like 5). This would also raise your first aid skill, as fast as when you apply bandages on yourself directly. The message would be something like "You apply your bandage on your body part, with the Autodoc's help".
Supposing your character has 5 "wounded" body parts:
If you give it 3 bandages, it will heal the following limbs in priority: L LEG, TORSO, R LEG because they are the most damaged. It would never use a bandage if there would be no point of using it (eg, it already did it recently and there would be no improvement).
Then if you add 3 bandages and use "treat wounds" again, it will heal: R ARM, L ARM.
To avoid losing too many bandages, it could apply bandages only if there's at least a 20% improvement, and if the limb has less than 95% health. And it could be even better if this could be customizable through the autodoc.
The main gameplay improvement behind it would be:
Disinfectant could be added in a second time, but would follow the same principles.
Additional context
No response