Open KongMD-Steam opened 1 year ago
This is intended behavior. Charger cable is supposed to be attached to the grid connector, as the message says, and grid connector must be built separately through the construction menu.
What is not intended, however, is how the connectors are currently broken (at least on game version 3d29308de6ae620806fd3b11e4146d89ba06a2aa) and the cable comes loose as soon as you attach it.
See also https://github.com/cataclysmbnteam/Cataclysm-BN/issues/1189 for discussion on why it has to be vehicle first, then connector second, and why the code can't yet support connector-to-connector.
One idea that also got floated was that of junction/breaker boxes that'll generate connections innately, which will not only make constructing grid connections on-site much more intuitive to the player, but also allow for mapgen to plonk down a building that has exactly what grid connections we want, instead of only being able to pre-generate magic grid connections for an entire overmap special or city building. That would enable complex stuff like having a farmhouse gridded up without the farm fields also being electrified like they are currently.
Describe the bug
Jumper cables do not recognize active grid furniture as valid locations to attach the cable to.
Steps To Reproduce
Cable_System_Test.zip
A save is attached that does most of the 'setup' work described in the steps below. If you'd like to reproduce it from scratch, here is how to do so:
Screenshots
Versions and configuration
Additional context
No response