cataclysmbnteam / Cataclysm-BN

Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven.
https://docs.cataclysmbn.org
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A RNG-less infection mechanic #2415

Closed Dueu closed 1 year ago

Dueu commented 1 year ago

Is your feature request related to a problem? Please describe.

A consistent problem of frustrating RNG

The infection mechanic post insta-cure era was part of a DDA change before the fork of BN was made that depends on RNG and proves frustrating at times. As this fork centers on gameplay rather than simulation this mechanic needs an overhaul for a more engaging gameplay.

Describe the solution you'd like

Overhauled Infection Mechanic

My solution is a overhaul based upon the already existing progression of the infection mechanic but changing how the cure proccess is done to take away its RNG factor for a more consistent experience without taking away the recovery stage (unless the rare case of insta-curing through the use of a exotic item like panaceus).

Main Diagram

Infection System-Página-1

This diagram table shows how the interactions between the antibiotics and the infection would work depending on what stage the survivor is and what power of the antibiotic it takes to start the recovery phase.

Diagram Summary

Main Points

Additional context

Example of how the time multiplier would work

Infection System-Página-3 (1)

Dueu commented 1 year ago

As part of the change of feature requests #2441 it was move to the discussion #2442 section.