Just a heads up that I used a translator first. I don't speak English very well :(
There is an intermittent bug that causes NPCs to perform no offensive actions with their targets locked on the farthest enemy, rather than the closest enemy.
Only after removing the targeted monster did the NPCs start acting normally. I recreated the same situation in debug mode, in the same place, and the same problem reoccurred, and I've saved and attached that part as is.
Steps To Reproduce
summon a high difficulty monster on top of another z-axis terrain with no entrance or exit.
Example) Roof of a building
Implement combat situations for normal zombies and NPCs on a different z-axis from where the monster is located.
npcs only target monsters on the other z-axis and do not fight neighboring zombies.
Screenshots
Versions and configuration
OS: Windows
OS Version: 10.0.19045.3448 (22H2)
Game Version: ec7ca8c [64-bit]
Graphics Version: Tiles
LAPI Version: 1
Game Language: English [en_US]
Mods loaded: [
Bright Nights [bn],
Disable NPC Needs [no_npc_food],
Simplified Nutrition [novitamins],
No Rail Stations [No_Rail_Stations],
Elevated bridges [elevated_bridges],
Arcana and Magic Items [Arcana],
불페큘라의 추가 지형 및 몬스터 [Lowfieldmonster],
C.R.I.T. Expansion [crt_expansion],
Project: Pack Rat [Jake's_Squirrel_mod],
DIY weaponry [DIY_weaponry],
Magiclysm [magiclysm],
anti-fungal gear [anti_fungal_gears],
AZF's Mod [AZF],
Croppable Rice [Rice_Mod_kor],
Expanded Archery [ExArch],
Makeshift Items Mod [makeshift__],
Pneumatic fun [pneumo_fun],
날이 너무 더워요 [p_cooler],
Craftable Gun Pack [craftgp],
Arcana/C.R.I.T. Patchmod [Arcana_Crit_Patch],
Arcana/Magiclysm Patchmod [Arcana_Magiclysm_Patch],
Mining Mod [Mining_Mod],
뉴 잉글랜드 지팡이술 [NE_Staff_arts],
Patch뉴 잉글랜드 지팡이술_Arcana [NE_Staff_arts_arcana],
Patch뉴 잉글랜드 지팡이술_magiclysm [NE_Staff_arts_magiclysm],
임시 타일 추가 모드 [desu_cdda_tile_add],
허브01 지하실 되살리기 모드 [Revive_hub01_basement],
Blazemod - Vehicle Additions Pack [blazemod__],
Overhaul Tileset [Overhaul Tileset],
도그밋의 인벤토리 [dogmeat_mod],
총기 리밸런싱 +@ [SF_Weapons],
No Explosive Zombies [No_Explosive_Zombies],
Autodoc Harmless and Perfect [autodoc_harmless_perfect],
Better Cataclysm Rebalance [better_cataclysm],
Faster Stamina Regen [stamina_regen_buff],
Magiclysm No Class Limit [magiclysm_no_class_limit],
가혹한 세상 [Dontstarve],
해수면 더 많이 낮추기 [piss_river],
Stats Through Skills [StatsThroughSkills],
Better Dexterity [dexbuff],
No Filthy Clothing [no_filthy_clothing],
No Lifting Reqs [disable_lifting],
SpeedyDex [speedydex],
Stats Through Kills [stats_through_kills],
온도 디버프 감소 [reducedtempeffect],
Prevent Zombie Revivication [no_reviving_zombies],
Limit Fungal Growth [limit_fungal_growth],
표적 돌연변이 [TaMu_BnKo],
Urban Development [Urban_Development],
Alternative Map Key [alt_map_key],
기괴하고도 강력한 장비들 [BPG],
모드 타일 오버홀 [MOT]
]
Describe the bug
Just a heads up that I used a translator first. I don't speak English very well :(
There is an intermittent bug that causes NPCs to perform no offensive actions with their targets locked on the farthest enemy, rather than the closest enemy.
Only after removing the targeted monster did the NPCs start acting normally. I recreated the same situation in debug mode, in the same place, and the same problem reoccurred, and I've saved and attached that part as is.
Steps To Reproduce
Screenshots
Versions and configuration
Additional context
mods : https://www.dropbox.com/scl/fi/ik9nifluyaoc1i4hmcpzd/report_mods.zip?rlkey=j6wk2zbdg7vmv0q6x8cgq12lp&dl=0 save : https://www.dropbox.com/scl/fi/vq83lqo4cpqvm036im9fc/npc_ai_bugs.zip?rlkey=uvdm699edgr05w9zqr51i07ty&dl=0