cataclysmbnteam / Cataclysm-BN

Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven.
https://docs.cataclysmbn.org
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Crash while cutting wood #347

Closed Proxiehunter closed 3 years ago

Proxiehunter commented 3 years ago

Was cutting a log into planks, game crashed to desktop with no error message. Did one log fine, next log crash. I had also been having crashes while crafting and mutating during lab starts but had assumed that was because of a lot of enemies moving around above and below me, especially in labs that had a fungus problem and were below prisons. To my knowledge there wasn't anything moving about near my character on any Z-level in this situation though.

Steps To Reproduce

Cut log into planks using toolbox. Sometimes causes a crash but not always.

Expected behavior

Game does not crash while cutting logs into planks.

Versions and configuration

OS: Windows
    OS Version: 10.0 2004
Game Version:  3693e77 [64-bit]
Graphics Version: Tiles
Game Language: System language []
Mods loaded: [
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Magiclysm [magiclysm],
Make bows great again [bow_opness],
XEAS [XEAS],
Alexs Mutant Power Armor [a_mutated_arsenal],
Broken Admin's Makeshift Items [bsam],
Camping tools [camping_tools],
Garden Pots [growable-pots],
Homemade Fungicide [homemade_fungicide],
Makeshift Items Mod [makeshift],
Makeshift engine hoist [makeshift_engine_hoist_mod],
Power_Armor_Additions [Power_Armor_Additions],
Mutant Animals [mutant_animals],
Mutant Insects [mutant_insects],
Even More Mutations [even_more_mutations],
Mutant NPCs [mutant_npcs],
Whaleys Hair Mod [WHALEYHAIR1],
Zetsukaze's Hair - 0.E EDIT [zets_hair_extensions_undead],
Caches [P_Caches],
Morlock Village [morlock_village],
Blazemod - Vehicle Additions Pack [blazemod],
Folding Parts pack [deoxymod],
Shrub it off [shrub_mod],
Garden Pots - UndeadPeople Tileset [growable-potsUDP],
Graphical Overmap [Graphical_Overmap],
Magiclysm - UndeadPeople Tileset [MagiclysmUDP],
Mutant Animals - UndeadPeople Tileset [mutant_animalsUDP],
Mutant Insects - UndeadPeople Tileset [mutant_insectsUDP],
Abrahms Recipes 1 [AbrahmsRecipes1],
Fuji's Military Profession Pack [fuji_mpp],
Mutation Changes Snofielf [Mutation_Changes1],
Stats Through Kills [stats_through_kills],
Stats Through Skills [StatsThroughSkills],
Vehicle Additions Additions [blaze_extension_M]
]

Additional context

Crash: if your problem refers to a crash, please add the following files to the "Additional Context" paragraph:

Crash log was not generated so only debug log and save file provided.

debug.log Lyndon Station.zip

Proxiehunter commented 3 years ago

I seem to have solved my crashing problem I'm currently down to the mods:

*Disable NPC Needs

*Magiclysm

*Make bows great again

*XEAS

*Alexs Mutant Power Armor

*anti-fungal gear

*Broken Admin's Makeshift Items

*Garden Pots

*Homemade Fungicide

*Makeshift engine hoist

*Makeshift Items Mod

*More Makeshift Stuff

*Power_Armor_Additions

*Mutant Animals

*Mutant Insects

*Mutant NPCs

*Caches

*Morlock Village

*Blazemod - Vehicle Additions Pack

*Folding Parts pack

*Shrub it off

*Garden Pots - UndeadPeople Tileset

*Graphical Overmap

*Magiclysm - UndeadPeople Tileset

*Mutant Animals - UndeadPeople Tileset

*Mutant Insects - UndeadPeople Tileset

*Mutation Changes Snofielf

*Stats Through Kills

*Stats Through Skills

It was the removal of Abrahms Recipes 1 that got me down to no crashes for a couple of hours of play. The other ones that I removed did seem to make it more stable however. Not sure if there's a problem with the mods themselves, a conflict with other mods I had enabled, or if Bright Nights struggles with too many mods enabled.