cataclysmbnteam / Cataclysm-BN

Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven.
https://docs.cataclysmbn.org
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Acid ants' anthills can't be differentiated from regular anthills. #4670

Closed Dracque closed 2 months ago

Dracque commented 2 months ago

Describe the bug

Checked a little under 30 overmap tiles for acid anthills after not seeing any in my past few games and didn't find any. Turns out both anthills now share the same name and overmap symbol (and graphic).

This make it impossible to tell the difference from the map and requires getting close enough for some of the ants to load. Reverting acid ants' anthills to their previous name and look when viewed on the map would greatly help.

Steps To Reproduce

  1. Create a character.
  2. Open debug menu and select Map then reveal map.
  3. Search for "anthill" on map.
  4. Open debug menu and select Teleport then teleport - adjacent overmap.
  5. Repeat steps 2 to 5 several times.

Screenshots

No response

Versions and configuration

Additional context

No response

0Monet commented 2 months ago

Acid anthills still appear, they're just named % (in brown) anthill on the overmap which is strange as they used to be % (% in green) sulfurous anthill or something like that.

Dracque commented 2 months ago

Guess that's on me for just relying on the map and not checking by teleporting close. Thank you for pointing out the change.

Should I open a different issue to request to have acid ants' anthills reverted to their previous colour and name while closing this one ?

chaosvolt commented 2 months ago

Looks like the root problem is the actual anthill part on the surface got converted to use the same overmap terrain when mutable overmap specials were added.

Opening a new one or renaming this one and editing the OP text is fine, whichever you'd prefer.

chaosvolt commented 2 months ago

And got a fix PR up :3

Dracque commented 2 months ago

Many thanks.