cataclysmbnteam / Cataclysm-BN

Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven.
https://docs.cataclysmbn.org
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Glass shard traps from glass panes are a ridiculous waste of resources #5171

Open RoyalFox2140 opened 1 month ago

RoyalFox2140 commented 1 month ago

Describe the bug

Glass panes can be broken and turned into a glass shard trap. This isn't a bad thing, in fact it's great. What's bad is that glass panes are made of 18 shards and the trap only gives 1 back.

Either it has to be converted to glass shards (MOST IDEAL) or the trap has to give 18 shards back.

By the way, I can't fix this. I don't know if this is worthy of a separate issue report but I tried to copy the use action to glass shards. It ate the entire stack. Our charge code eats the whole stack when its deployed and you only get one back, this is worse as I lost 33 testing it :D

Steps To Reproduce

  1. Get glass pane
  2. Deploy it as a trap via use action.

Screenshots

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Versions and configuration

Additional context

No response

chaosvolt commented 1 month ago

Panes probably should just require you to uncraft them into shards first, I feel. The whole "eats the entire stack" thing meanwhile seems like a bigger issue.