Open thedyze opened 1 month ago
In my effort to fix all screens/dialogs I've managed to completely break the main menu. :) Top level keybinds work. I.e 'a' for Load, but cannot navigate in the popup lists, unless there is a direct keybind. Can't navigate at all on the settings screen either.
Anyone know if there is a recent build where this bug does not exist?
Ok, managed to fix it. In keybindings.json, the direction keys for the "default" category had become unbound.
{ "id": "UP", "category": "default", "bindings": [ ] },
edit: Somewhat* fix it. For every screen on character creation left and right had also become unbound. Was able to rebind those using '?'
Another quite annoying screen when it comes to this issue is the Activate screen. Here you can bind up/down to the keypad, which works. But if you are standing on a tile containing items, they are automatically assigned to numbers which overrides the keybind, causing you to activate these items instead of moving down/up on the screen.
On the screen where you select item to wash, binding 'select item' to say space, changes the keybind for 'next column' on the inventory screen to that key. As a new player this is starting to get quite frustrating.
Describe the bug
Have been trying to unify the keybinds of moving up and down menus and the player to the keypad 2,8,4,6. With the side effect that fixing them in one place breaks them in another.
As a user I would like one set of direction keys to work across all menus and also movement.
Steps To Reproduce
Not 100% about the order of these steps but something like:
All along only using the 'add local keybind'
Versions and configuration
cbn-windows-tiles-x64-2024-09-07