cataclysmbnteam / Cataclysm-BN

Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven.
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Bolts should not be able to pierce through stone walls #5552

Closed smackdabinthemiddle closed 5 days ago

smackdabinthemiddle commented 1 week ago

Describe the bug

In this particular case I was using an aluminum broadhead bolt from "Stronger archery" mod.

Steps To Reproduce

  1. Get pneumatic bolt rifle.
  2. Get bolts.
  3. Try to shoot at wall until it pierces.

Screenshots

375077199-fee32c1d-b121-466b-8bae-7e02bf12c5e1 image

Versions and configuration

Additional context

No response

chaosvolt commented 1 week ago

>uses a mod that gives ammo massive damage multipliers >uses it in the fork where bows don't have single-digit damage values >is surprised when the 55-damage pneumatic bolt driver can punch through stone walls (80-160 damage reduction) when fed bolts that've been modded to more than double the weapon's damage and tack on 20 arpen

Ranged bash info can definitely use some potential sanity-checking places for some terrain/furniture could use a buff or a nerf, but we can't really balance against third-party mods that easily. In this particular example, stone walls can already negate anything up to .30-06 AP, I can't start seeing wallbangs in testing until I break out the .50 cal.

With respect to vanilla crossbows, I can confirm that several of them get just enough oomph to sometimes (not 100%) zip through stone walls when fed bodkin bolts specifically, which have a hefty 50% armor multiplier. When fed regular broadheads or even carbon fiber bolts, so far I haven't seen even the heavy crossbow (75 damage, strongest vanilla crossbow) punch through with anything other than bodkins.

Proxiehunter commented 1 week ago

uses a mod that gives ammo massive damage multipliers >uses it in the fork where bows don't have single-digit damage values >is surprised when the 55-damage pneumatic bolt driver can punch through stone walls (80-160 damage reduction) when fed bolts that've been modded to more than double the weapon's damage and tack on 20 arpen

Ranged bash info can definitely use some potential sanity-checking places for some terrain/furniture could use a buff or a nerf, but we can't really balance against third-party mods that easily. In this particular example, stone walls can already negate anything up to .30-06 AP, I can't start seeing wallbangs in testing until I break out the .50 cal.

With respect to vanilla crossbows, I can confirm that several of them get just enough oomph to sometimes (not 100%) zip through stone walls when fed bodkin bolts specifically, which have a hefty 50% armor multiplier. When fed regular broadheads or even carbon fiber bolts, so far I haven't seen even the heavy crossbow (75 damage, strongest vanilla crossbow) punch through with anything other than bodkins.

And this is why these days before reporting a bug on github I will usually start a test world running no mods the game doesn't start with by default (Bright Nights itself, disable NPC needs, Simplified Nutrition, and item category overhaul) and attempt to duplicate it there before reporting. If a mod is causing it you need to talk to the person maintaining the mod.

RoyalFox2140 commented 1 week ago

uses a mod that gives ammo massive damage multipliers >uses it in the fork where bows don't have single-digit damage values >is surprised when the 55-damage pneumatic bolt driver can punch through stone walls (80-160 damage reduction) when fed bolts that've been modded to more than double the weapon's damage and tack on 20 arpen

Ranged bash info can definitely use some potential sanity-checking places for some terrain/furniture could use a buff or a nerf, but we can't really balance against third-party mods that easily. In this particular example, stone walls can already negate anything up to .30-06 AP, I can't start seeing wallbangs in testing until I break out the .50 cal.

With respect to vanilla crossbows, I can confirm that several of them get just enough oomph to sometimes (not 100%) zip through stone walls when fed bodkin bolts specifically, which have a hefty 50% armor multiplier. When fed regular broadheads or even carbon fiber bolts, so far I haven't seen even the heavy crossbow (75 damage, strongest vanilla crossbow) punch through with anything other than bodkins.

Maybe ammo could use some kind of sturdiness value for ranged bash calculations, A rocket not punching through a wall due to being a frag rocket.