Is your feature request related to a problem? Please describe.
No response
Describe the solution you'd like
this spell would allow for some interesting options for multi-phase boss monsters or certain monsters only being "killable" by polymorphing.
Precisely the idea is:
spell target specifies a monster ID or IDs
spell changes the targeted monster into a different monster specified elsewhere in the spell
in cdda the spell only works with turning monsters into other monsters, perhaps this could be expanded to allow for furniture or terrains or traps?
Additional context
the following is just some code copy pasted from my old CDDA mod, not sure if that helps you figure out how to port it or what but here:
Is your feature request related to a problem? Please describe.
No response
Describe the solution you'd like
this spell would allow for some interesting options for multi-phase boss monsters or certain monsters only being "killable" by polymorphing.
Precisely the idea is:
Additional context
the following is just some code copy pasted from my old CDDA mod, not sure if that helps you figure out how to port it or what but here:
{ "id": "archaeo_poly", "type": "SPELL", "name": "Strip Archaeo-shell", "description": "Strip away the beast's runic shell.", "valid_targets": [ "hostile" ], "flags": [ "SPAWN_WITH_DEATH_DROPS", "VERBAL", "SOMATIC", "NO_LEGS", "NO_PROJECTILE" ], "effect": "targeted_polymorph", "effect_str": "mon_archaeodemon2", "shape": "blast", "energy_source": "HP", "targeted_monster_ids": [ "mon_archaeodemon" ], "base_casting_time": 100, "base_energy_cost": 40, "difficulty": 1, "max_level": 10, "min_damage": 300, "max_damage": 400, "damage_increment": 5, "damage_type": "pure", "min_range": 6, "max_range": 30, "range_increment": 1.5 },