cataclysmbnteam / Cataclysm-BN

Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven.
https://docs.cataclysmbn.org
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Add missing overmap id's to map_extras #5736

Open thedyze opened 1 week ago

thedyze commented 1 week ago

Is your feature request related to a problem? Please describe.

Working on getting rid of missing sprites from the overmap. Many if not all map_extras seem to be missing an overmap id. The following is stuff I've spotted (probably there's more):

Describe the solution you'd like

Add overmap id:s to these, would be much appreciated.

Additional context

No response

chaosvolt commented 1 week ago

Uh. Is that even supported by the code? Map extras are something completely different from overmap terrain.

thedyze commented 1 week ago

Uh. Is that even supported by the code? Map extras are something completely different from overmap terrain.

No idea, was just dreaming XD

thedyze commented 6 days ago

So it was all a pipe dream, I guess this can just be closed?

chaosvolt commented 6 days ago

I mean, figuring out some way to add tile support to map extra autonotes would be good, I just have no idea how it'd work code wise...

RoyalFox2140 commented 5 days ago

Map Extras could use sprite support. They all use ascii characters.

chaosvolt commented 4 days ago

That is literally what the issue is about yes, map extra autonotes don't have anything attached to them code-wise that could be given a sprite specifically because as far as the game is concerned it's just a letter and color pre-selected for a map note.