Closed raphael12333 closed 4 months ago
Hi, was there something wrong with the other code snippet? I think that looks cleaner/more readable. It's similar to your code so should work.
I've just tested your way to do the loop, I'm getting this error:
******* script runtime error *******
cannot cast "wh" to int: (file 'codam\_mm_commands.gsc', line 1839)
bannedsrvtime = (int)line[4];
*
With this ban file:
1.1.1.1%%moderator1%%player123%%0%%1717430706%%wh
1.1.1.1%%raph%%...
I updated the commit source code with the current code I'm not sure this error is caused by the new code, but i'm not getting it with the previous one with a server running with the same ban file content
I'll take a look at it later.
Just an observation there are 2 % signs in that banfile output, where there should be just one.
I thought it was on purpose because i see like: https://github.com/cato-a/CoDaM_MiscMod/blob/73df9ff387b009997522aca3f5ffca65ef3facc6/___CoDaM_MiscMod/codam/_mm_commands.gsc#L1529
Ok that would be cool if you can take a look Regards
It's 2 %%
like that because it saves only 1 %
the file, with 1 %
there would be a blank if I remember correctly. The game strips out %
. Perhaps the new fread/fwrite
doesn't.
You can try change it to 1 %
.
I don't remember if the ban .dat file gets only 1 %
using codextended
I've removed the extra %
from the ban .dat file and from the source code, I don't notice any issue
Currently when using !ban
, 1 %
gets properly added in the ban .dat file for separating elements
After doing some tests with the new loop, the error is gone with the latest commit
There is no error anymore, it works Regards
I see all the content of the ban file gets stored in a single string, it seems to me a string can handle max 1024 chars I'm surprised that if some big servers experienced an issue with this they didn't PR a solution, because i guess they made a fix for themselves