Open phucynwa opened 3 years ago
Add a texel spacing multiplier variable to class GPUImageBilateralBlurFilter
This makes the Bilateral blur more flexible and clear. A larger texel spacing (i.e. 4.0f) instead of only 1.0f like current.
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What does this change?
Add a texel spacing multiplier variable to class GPUImageBilateralBlurFilter
What is the value of this and can you measure success?
This makes the Bilateral blur more flexible and clear. A larger texel spacing (i.e. 4.0f) instead of only 1.0f like current.
Screenshots